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Somtum Anomaly [Horror]

Somtum Anomaly [Horror]

A Roblox experience owned by College of Games.

HorrorENhorrorsimulationthai_culture

Somtum Anomaly [Horror] is a horror experience created on 2026-04-07. It has 14,076,499 lifetime visits and 26,105 favorites. Currently, 960 players are active. The game holds an 87% like percentage. It features 11 unique endings and over 30 encounters within a Thai street food stall setting.

Description (written by the developer; not a statement by this register)

🔥Welcome to Somtum Anomaly a late-night Thai street food stall! ⭐Your goal is to serve customers and earn as much money as possible before your shift ends. Not every customer is who they seem. ⚠️Read the rules carefully, because knowing them might be the only thing that keeps you alive on this night. - 11 Unique Endings. - 30+ Encounters. --❗This game contains jumpscares, loud sounds, flashing light.-- Inspired by Scary Shawarma Kiosk, Bakso Anomalies.

Last updated by the developer 29 Jul 2026, 17:05 UTC.

71
playing (measured 21 Aug 2026, 21:50 UTC)
14,297,074
lifetime visits
87%
liked (3,084 👍 / 477 👎)
30,967
favourites (2.2 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

71960515.520 August 2026 — 960 players21 August 2026 — 138 players21 August 2026 — 71 players20 August 202621 August 2026
3 measurements spanning 2 days, net -889. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5071-67
21 Aug 2026, 20:54138-822
20 Aug 2026, 02:38960first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Avatar Skin
79 R$
Master Chef
39 R$
More Players Lobby
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,515,325 · 93.4% win
Ending 1 · progression1,169,283 · 16.0% win
Ending 3 · progression509,853 · 11.6% win
Ending 2 · progression430,092 · 7.7% win
Ending 5 · progression108,331 · 1.6% win
Ending 11 · progression75,654 · 1.9% win
Ending 8 · progression59,127 · 0.90% win
Ending 6 · progression53,229 · 0.90% win
Ending 10 · progression52,973 · 1.4% win
Ending 9 · progression42,949 · 0.60% win
Ending 7 · progression37,181 · 0.40% win
Ending 4 · progression16,831 · 0.10% win
Completed The Game · collection431 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.520 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked30 August 2026 — 86 % liked9 September 2026 — 86 % liked19 September 2026 — 86 % liked29 September 2026 — 87 % liked9 October 2026 — 87 % liked19 October 2026 — 87 % liked20 August 202619 October 2026
9 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 02:4787no change
9 Oct 2026, 02:4787no change
29 Sept 2026, 02:4687+1
19 Sept 2026, 02:4686no change
9 Sept 2026, 02:4586no change
30 Aug 2026, 02:4586-1
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
20 Aug 2026, 02:4587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.