Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dig to Survive

Dig to Survive

A Roblox experience owned by Gheller Survival.

SurvivalENsurvivalzombiesdesert

Dig to Survive is a survival experience created on 2026-04-08. The game has recorded 754,127 lifetime visits and 2,634 favorites. Currently, zero users are playing. The experience holds a 71% like percentage. Players engage in desert survival mechanics, including digging for items, building defenses, and avoiding zombies to reach a bunker for rescue.

Description (written by the developer; not a statement by this register)

You are lost in the middle of the desert and you must survive! How to Play: 🔍 Dig the terrain to collect items 🛡️ Build Defenses 🧟 Survive the Zombies 🏃‍♂️ Find the bunker and call rescue! Dig to Survive

Last updated by the developer 25 Jul 2026, 15:49 UTC.

0
playing (measured 11 Aug 2026, 00:35 UTC)
754,127
lifetime visits
71%
liked (737 👍 / 304 👎)
2,646
favourites (3.5 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:351first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Boss Slayer · progression51,384 · 20.6% win
Master Craftsman · other14,527 · 4.1% win
Lifesaver · other13,617 · 16.5% win
Survive 5 days · progression13,533 · 4.1% win
Trader's Friend · other12,357 · 4.1% win
Survive 10 days · progression8,624 · 4.1% win
Engineer · other8,043 · 0.00% win
Bunker Victory · progression3,891 · 0.00% win
There is still hope · other3,889 · 0.00% win
Team Rescue · other3,274 · 0.00% win
Survive 20 days · progression1,207 · 0.00% win
Lone Survivor · other654 · 0.00% win
Survive 30 days · progression93 · 0.00% win
Survive 40 days · progression13 · 0.00% win
Survive 50 days · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5171no change
14 Aug 2026, 17:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.