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Save the Infected 🧟

Save the Infected 🧟

A Roblox experience owned by Veyra Co..

Save the Infected 🧟 is a Roblox experience created on 2026-04-09. It has accumulated 2,187,774 lifetime visits and 32,466 favorites. Currently, 59 users are playing. The game holds a 97% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Fight through zombies, gather loot, build up your defenses, and survive the outbreak! Quick Patches -Fixed Bloodmoons not spawning -Fixed unobtainable blood shards -Fixed Scar not being able to be picked up -& more How to Play: 💰 Explore and Gather Loot 🧟 Fight Off Zombies 📡 Save Refugees 🧱 Build Your Shelter 🏃 Survive at All Costs 👍 Enjoy the game? Leave a like and favorite!🌟

Last updated by the developer 7 Aug 2026, 11:17 UTC.

59
playing (measured 10 Aug 2026, 15:53 UTC)
2,187,774
lifetime visits
97%
liked (22,903 👍 / 689 👎)
32,756
favourites (15.0 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5328first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Generator Engineer I · other427,178 · 83.9% win
Generator Engineer II · other255,526 · 61.0% win
Survive 10 Days! · progression214,772 · 42.2% win
Generator Engineer III · other161,592 · 45.3% win
Trigula Hunter · other134,886 · 0.00% win
Survive 20 Days! · progression128,412 · 33.6% win
Generator Engineer IV · other101,048 · 28.5% win
Survive 30 Days! · progression92,336 · 27.1% win
Survive 40 Days! · progression71,616 · 20.8% win
Survive 50 Days! · progression57,545 · 15.7% win
Savior · other51,769 · 13.6% win
Survive 60 Days! · progression47,804 · 13.2% win
Survive 70 Days! · progression39,547 · 10.3% win
Survive 80 Days! · progression33,063 · 8.4% win
Medic · other30,285 · 18.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4997no change
14 Aug 2026, 08:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.