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Outcome Memories Recreation (BACK)

Outcome Memories Recreation (BACK)

A Roblox experience owned by Sonic Villains Recreation.

HorrorENOvAhorrorsurvival

Outcome Memories Recreation (BACK) is a horror experience created on 2026-04-08. It currently has 583 players, 632,195 lifetime visits, a 78% like percentage, and 3,565 favorites. The game is described as a work-in-progress One VS. All title inspired by The Disaster.

Description (written by the developer; not a statement by this register)

mayb WIP. Server restart = update In memory of an outcome. Outcome Memories RC is a OvA (One VS. ALL) game inspired by The Disaster and recreated from Outcome Memories. You're generated to being either the executioner or a survivor. As a survivor your is to keep your team alive while escaping. Being the executioner means to kill all of them, no matter what it takes.

Last updated by the developer 2 Sept 2026, 00:58 UTC.

1,669
playing (measured 2 Sept 2026, 16:50 UTC)
2,385,295
lifetime visits
63%
liked (3,671 👍 / 2,155 👎)
5,489
favourites (2.3 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2674,4062,336.51,66910 August 20262 September 2026
286 measurements spanning 23 days, net +1,058. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 286
Measured (UTC)PlayersChange
2 Sept 2026, 16:501,669+147
2 Sept 2026, 15:501,522+24
2 Sept 2026, 14:501,498+268
2 Sept 2026, 13:501,230+261
2 Sept 2026, 12:50969+89
2 Sept 2026, 11:50880+185
2 Sept 2026, 10:50695+119
2 Sept 2026, 09:50576+13
2 Sept 2026, 08:50563-7
2 Sept 2026, 07:50570-135
2 Sept 2026, 06:50705-255
2 Sept 2026, 05:50960-397
2 Sept 2026, 04:501,357-426
2 Sept 2026, 03:501,783-764
2 Sept 2026, 02:502,547-650
2 Sept 2026, 01:503,197-267
2 Sept 2026, 00:503,464+31
1 Sept 2026, 23:503,433+84
1 Sept 2026, 22:503,349+452
1 Sept 2026, 21:502,897first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

637870.515 August 20262 September 2026
287 measurements spanning 19 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 287
Measured (UTC)% likedChange
2 Sept 2026, 16:5063no change
2 Sept 2026, 15:5063no change
2 Sept 2026, 14:5063-1
2 Sept 2026, 13:5064no change
2 Sept 2026, 12:5064no change
2 Sept 2026, 11:5064no change
2 Sept 2026, 10:5064no change
2 Sept 2026, 09:5064no change
2 Sept 2026, 08:5064no change
2 Sept 2026, 07:5064no change
2 Sept 2026, 06:5064-1
2 Sept 2026, 05:5065no change
2 Sept 2026, 04:5065no change
2 Sept 2026, 03:5065no change
2 Sept 2026, 02:5065no change
2 Sept 2026, 01:5065no change
2 Sept 2026, 00:5065-1
1 Sept 2026, 23:5066no change
1 Sept 2026, 22:5066no change
1 Sept 2026, 21:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.