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🧟 Dig and Survive

🧟 Dig and Survive

A Roblox experience owned by im diggin it.

SurvivalENzombie survivalminingboss fights

Description (written by the developer; not a statement by this register)

🧱 You live in an isolated mining town 🧟 Something has happened which has caused the dead to rise.. 🔪 Defeat enemies 🪏 Dig for Scrap ⌛ Uncover what’s really going on ☠️ Survival gets harder as new threats and bosses appear the further you go 🤝 Best played with friends 🌟 ROBLOX Premium members get a starting class! ⚔️ Group members receive free rewards! 👍 Like, follow the game, and join the group! 🎮 Available on PC, mobile, tablet, and console!

Last updated by the developer 21 Aug 2026, 07:46 UTC.

41
playing (measured 21 Aug 2026, 22:19 UTC)
16,451
lifetime visits
90%
liked (1,393 👍 / 163 👎)
4,247
favourites (258.2 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:1944first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Drill
699 R$
Double Gems
299 R$
Free Daily Revive
199 R$
Bag Boost
99 R$
Sprint Boost
99 R$
Starter Cash
49 R$
Bigger Lobby
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome162,426 · 100.0% win
Helping Hand · progression5,096 · 7.1% win
What Comes Next? · progression909 · 1.3% win
Yummers · other667 · 0.80% win
Survivor · progression15 · 0.00% win
Still Standing · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

759082.521 August 2026 — 75 % liked31 August 2026 — 90 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 22:2090+15
21 Aug 2026, 22:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.