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100 Days in Gravewood

100 Days in Gravewood

A Roblox experience owned by Big Bear Interactive.

SurvivalENsurvivalzombie apocalypsebase building

Description (written by the developer; not a statement by this register)

Rescue is 100 days away. That’s too long. Find another way out. Prepare by day. Defend by night. Build your camp. Survive the hordes. Explore the forest, scavenge what you can, repair signal towers, and uncover ways to call for help sooner. Some places hide supplies. Some places hide something worse. Gravewood is still in active development. Updates are frequent, gameplay may change over time, and feedback is always welcome. Join the group for codes and updates.

Last updated by the developer 5 Aug 2026, 17:31 UTC.

6
playing (measured 11 Aug 2026, 04:38 UTC)
91,724
lifetime visits
80%
liked (522 👍 / 130 👎)
6,963
favourites (75.9 per 1k visits)
2 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Night Survived · progression67,871 · 74.5% win
One Week Survivor · progression14,208 · 23.5% win
First Steps · welcome8,523 · 13.5% win
Zombie Hunter · other3,704 · 4.5% win
Struck by Lightning · other3,592 · 4.0% win
Paws and Memories · other3,494 · 5.0% win
Well Fed · other2,127 · 3.0% win
Case Closed · other769 · 1.7% win
Crash Site Secured · progression753 · 1.3% win
Camp Cook · other681 · 1.0% win
Certified Lumberjack · other467 · 0.50% win
Air Rescue · other455 · 0.80% win
Supporter · other352 · 0.40% win
Green Thumb · other309 · 0.50% win
Signal Chaser · other198 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

718075.525 August 2026 — 75 % liked4 September 2026 — 73 % liked14 September 2026 — 71 % liked24 September 2026 — 74 % liked4 October 2026 — 77 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked25 August 202624 October 2026
7 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:5380no change
14 Oct 2026, 16:5280+3
4 Oct 2026, 16:5177+3
24 Sept 2026, 16:5074+3
14 Sept 2026, 13:3371-2
4 Sept 2026, 13:3273-2
25 Aug 2026, 12:2175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.