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Run a Brainrot Shop!

Run a Brainrot Shop!

A Roblox experience owned by brainrot peak game.

TycoonENshop managementinternet meme cultureidle/tycoon

Run a Brainrot Shop! is a tycoon experience created on 2026-04-12. It has recorded 3,215,389 lifetime visits and 6,879 favorites. Currently, 29 players are active. The experience holds an 85% like percentage. The description indicates players upgrade brainrots to earn money and serve customers.

Description (written by the developer; not a statement by this register)

RUN A BRAINROT SHOP 🧠💸 You run a brainrot shop. Upgrade your brainrots to make more money and grow your shop. Follow the rules, serve customers, and protect your brainrots from thieves and dangers! 👁️ Break the rules or lose all your brainrots… and you’re FIRED. 🎮 Play solo or with friends. ❓ How long can your shop survive?

Last updated by the developer 19 Jun 2026, 23:15 UTC.

29
playing (measured 10 Aug 2026, 14:38 UTC)
3,215,389
lifetime visits
84%
liked (4,200 👍 / 794 👎)
8,481
favourites (2.6 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3836first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3384no change
13 Oct 2026, 05:3384no change
3 Oct 2026, 05:3284no change
23 Sept 2026, 05:3184-1
13 Sept 2026, 05:3085no change
3 Sept 2026, 05:2385no change
24 Aug 2026, 05:2285no change
14 Aug 2026, 05:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.