Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD]Dig Build Climb Jump!

[UPD]Dig Build Climb Jump!

A Roblox experience owned by Black Eight.

Sandbox & buildingENsandboxpet collectionparkour

Dig Build Climb Jump! is a sandbox-building experience created on 2026-04-15. The game currently has 26 players online and has accumulated 526,187 lifetime visits. It holds a 95% like percentage and 10,130 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Dig Build Climb Jump! ⛏️🧱 ⛏️ Dig blocks to collect coins! 🧱 Build tracks and towers! 🧗 Climb and jump to reach new areas! 🐾 Collect pets to help your adventure! 🌎 Explore colorful worlds and upgrade your gear! 🎁 Code: release 🎟️ Premium Benefit: +20% Speed Boost! 👍 Join our group for updates!

Last updated by the developer 21 Jul 2026, 06:37 UTC.

26
playing (measured 10 Aug 2026, 20:01 UTC)
526,187
lifetime visits
95%
liked (2,455 👍 / 141 👎)
14,570
favourites (27.7 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AutoGame
99 R$
SpeedX2
99 R$
AutoHatch
19 R$
OpenX3
19 R$
FastHatch
19 R$
SuperLuck
19 R$
CoinX2
9 R$
UltraLuck
9 R$
WinX2
9 R$
Luck
3 R$
Pass_Vip
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:2195no change
14 Oct 2026, 00:2095no change
4 Oct 2026, 00:1995no change
24 Sept 2026, 00:1995no change
13 Sept 2026, 22:5295no change
3 Sept 2026, 22:4595no change
24 Aug 2026, 21:0095no change
14 Aug 2026, 21:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.