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Degetic's Skibidi RP 2 [☢️TSM REWORK☢️]

Degetic's Skibidi RP 2 [☢️TSM REWORK☢️]

A Roblox experience owned by Degetic's Studios.

RoleplayENSkibidi ToiletRoleplayAction

Degetic's Skibidi RP 2 [☢️TSM REWORK☢️] is a roleplay experience on Roblox, created in 2026, with over 1.5 million lifetime visits. It records 98 playing now, a like rating of 73%, 6,295 favourites.

Description (written by the developer; not a statement by this register)

We are BACK!!! The hackers have been kicked off my account and the group, and everything is now (hopefully) back to norma. Screw off our COMPANY!! -new stuff list- - TV Base - Camera Base - Titan TV Man - TCM Infected Upgrades - Tsm Rework - Projectiles overhaul as shown in the video - Toilets Overhaul PT2 - Perfomance improvements - TP Room slight overhaul,cool Void style - New lobby - Teleporters fix - An **extra** thing - New Toilet faces again - Experimental Claw Legs - Soviet Speakerman Refresh - Pumpkin Cameraman Refresh - Fooled Cameraman Refresh - New Jetpack 1.0 VFX we recommend you trying out large speaker and speaker strider! enjoy

Last updated by the developer 20 Aug 2026, 16:59 UTC.

98
playing (measured 22 Aug 2026, 03:50 UTC)
1,532,363
lifetime visits
73%
liked (1,242 👍 / 466 👎)
6,744
favourites (4.4 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9825817810 August 2026 — 258 players21 August 2026 — 117 players21 August 2026 — 131 players21 August 2026 — 127 players21 August 2026 — 118 players22 August 2026 — 120 players22 August 2026 — 100 players22 August 2026 — 100 players22 August 2026 — 98 players10 August 202622 August 2026
9 measurements spanning 11 days, net -160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–282 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5098-2
22 Aug 2026, 02:50100no change
22 Aug 2026, 01:50100-20
22 Aug 2026, 00:50120+2
21 Aug 2026, 23:50118-9
21 Aug 2026, 22:50127-4
21 Aug 2026, 21:50131+14
21 Aug 2026, 20:54117-141
10 Aug 2026, 17:08258first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SONAR TITAN [pre-order]
399 R$
CLOCK TITAN [pre order]
399 R$
UTTV Pre-Order
399 R$
Siren Titan [PRE-ORDER]
399 R$
EARLY ACCESS MORPHS
299 R$
SKIP LIMIT-COOLDOWNS
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other471,798 · 0.00% win
1 Million Visits · other262,179 · 0.00% win
100K Visits · other119,498 · 0.00% win
Halloween · other85,667 · 100.0% win
Found it. · collection560 · 0.00% win
Participate in an Event · social145 · 0.00% win
The code. · other29 · 0.00% win
Part 2 [EVENT] · social25 · 0.00% win
The Headless Curse. · progression0 · 0.00% win
Part 3 [EVENT] · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727372.514 August 2026 — 72 % liked21 August 2026 — 72 % liked21 August 2026 — 72 % liked21 August 2026 — 72 % liked21 August 2026 — 72 % liked22 August 2026 — 72 % liked22 August 2026 — 72 % liked22 August 2026 — 72 % liked22 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
16 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1973no change
13 Oct 2026, 15:1873no change
3 Oct 2026, 15:1873no change
23 Sept 2026, 15:1773no change
13 Sept 2026, 15:1673+1
3 Sept 2026, 15:1572no change
24 Aug 2026, 15:0872no change
22 Aug 2026, 03:5072no change
22 Aug 2026, 02:5072no change
22 Aug 2026, 01:5072no change
22 Aug 2026, 00:5072no change
21 Aug 2026, 23:5072no change
21 Aug 2026, 22:5072no change
21 Aug 2026, 21:5072no change
21 Aug 2026, 20:5472no change
14 Aug 2026, 15:0872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026
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25 September 2026
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11 September 2026
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4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.