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My Shiny Teeth

My Shiny Teeth

A Roblox experience owned by Simple and Fiya Games.

Tower defenseENtower defensecapsule gachabacteria theme

My Shiny Teeth is a tower-defense experience created on 2026-04-15. It has accumulated 4,438,692 lifetime visits and 139,386 favorites. Currently, six users are playing. The game holds a 96% like percentage. Players build tooth armies, defend against bacteria waves, and earn Enamels through capsule openings and upgrades.

Description (written by the developer; not a statement by this register)

🦷 Build Your Tooth Army! 🦠 Defend Against Bacteria! 💰 Earn Enamels! ✨ Open Capsules for powerful Teeth! ⚔️ Defend your plot from waves of Bacteria! ⬆️ Upgrade Teeth and Brushes! 🍀 Discover rare & secret Teeth! Use code 250K to get an infected mutated tooth! 👍 Like the game and join the group! 🔔 Follow for updates, events, and special codes!.

Last updated by the developer 31 Jul 2026, 20:23 UTC.

6
playing (measured 10 Aug 2026, 16:22 UTC)
4,438,692
lifetime visits
96%
liked (21,989 👍 / 902 👎)
140,059
favourites (31.6 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Battlepass
675 R$
Mutation Hunter
399 R$
VIP
299 R$
Double Luck
249 R$
Mutation Seeker
199 R$
Auto Open
199 R$
Auto Collect
199 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,000,889 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3696no change
24 Aug 2026, 02:3596no change
14 Aug 2026, 02:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.