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[🌽] Build A Ring Farm

[🌽] Build A Ring Farm

A Roblox experience owned by Gamecreates.

SimulatorENfarmingidlesimulation

[🌽] Build A Ring Farm is a simulator experience created on 2026-04-15. The game records 2,148 concurrent players, 228,334,636 lifetime visits, 2,458,399 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Build A Ring Farm! - 🌱Grow and harvest plants - 🤖Upgrade and Expand your farm - 💰Sell your plants for cash Remember, your farm earns offline! Game is new so there might be some bugs. Like the game and join the group for rewards!

Last updated by the developer 29 Aug 2026, 16:57 UTC.

615
playing (measured 5 Sept 2026, 01:50 UTC)
230,328,676
lifetime visits
98%
liked (794,300 👍 / 14,318 👎)
2,471,914
favourites (10.7 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

57013,0656,817.561510 August 20265 September 2026
340 measurements spanning 25 days, net -1,877. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 340
Measured (UTC)PlayersChange
5 Sept 2026, 01:50615-11
5 Sept 2026, 00:50626-27
4 Sept 2026, 23:50653+34
4 Sept 2026, 22:50619-25
4 Sept 2026, 21:50644-38
4 Sept 2026, 20:50682-12
4 Sept 2026, 19:50694-29
4 Sept 2026, 18:50723-41
4 Sept 2026, 17:50764+11
4 Sept 2026, 16:50753-11
4 Sept 2026, 15:50764-22
4 Sept 2026, 14:50786-30
4 Sept 2026, 13:50816+44
4 Sept 2026, 12:50772+21
4 Sept 2026, 11:50751+98
4 Sept 2026, 10:50653+21
4 Sept 2026, 09:50632+50
4 Sept 2026, 08:50582-38
4 Sept 2026, 07:50620+50
4 Sept 2026, 06:50570first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Honeycomb Badge · other469,443 · 0.30% win
Summer Fuse Level 6! · progression75,444 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20265 September 2026
341 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 341
Measured (UTC)% likedChange
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098no change
4 Sept 2026, 08:5098no change
4 Sept 2026, 07:5098no change
4 Sept 2026, 06:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.