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Launch Foods to Get Huge 🍔

Launch Foods to Get Huge 🍔

A Roblox experience owned by Orca Labs.

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Launch Foods to Get Huge 🍔 is a simulator experience created on 2026-04-15. It has accumulated 4,402,745 lifetime visits and 274,786 favorites. Currently, four users are playing. The game holds a 97% like percentage. Players place food launchers to earn strength and break walls for trophies.

Description (written by the developer; not a statement by this register)

Welcome to Launch Foods to Get Huge 🍔 🍕 Place food launchers to your plot and earn strength as they launch 💥 Break walls stage by stage to earn trophies 🏆 Buy better foods by spending trophies 💤 Literally get HUGE even while you are offline 👍 LIKE and FAVORITE the game for more updates! Give feedbacks and report bugs if you find any 💌

Last updated by the developer 1 Aug 2026, 21:34 UTC.

4
playing (measured 10 Aug 2026, 16:07 UTC)
4,402,745
lifetime visits
97%
liked (9,784 👍 / 319 👎)
274,798
favourites (62.4 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:075first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,006,485 · 18.5% win
Completed Stage 1 · progression1,711,128 · 18.5% win
Completed Stage 3 · progression1,364,269 · 16.4% win
Completed Stage 5 · progression1,032,663 · 17.8% win
Completed Stage 10 · progression135,063 · 35.7% win
Completed Stage 15 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3897no change
14 Aug 2026, 02:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.