Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Idle Potato Game

Idle Potato Game

A Roblox experience owned by Smooth Brain Games.

TycoonENincrementalclickerfarming

Idle Potato Game is a tycoon experience created on 2026-01-31. It has 9,853,680 lifetime visits and 157,787 favorites. The game currently has 156 players online. It holds a 98% like percentage. The description notes it is a 2D incremental idle game featuring upgrades and a rebirth system.

Description (written by the developer; not a statement by this register)

A 2D incremental idle/clicker game about potato farming. Start with nothing but a single potato plant and grow your tiny potato farm into an automated potato empire. It starts off simple but you unlock more layers and mechanics as you progress. Climb the leaderboards through strategic upgrades, automated generators, and our unique rebirth system. Features: Auto-clicker is free for everyone Global and Server-wide leaderboards to compare your stats Endless content and constant content updates 200+ upgrades and perks to purchase Prestige/Rebirth system to get permanent multipliers - Multi-layered! 300+ achievements to unlock Tons of collectable potatoes that give stacking buffs and have unique animations. The more you collect, the more buffs you get! Find ultra rare potatoes just from playing! Trading system - Almost everything is tradable! Trade rare, epic, legendary, and mythic potatoes with other players! Rotating global shop system Offline progress, your generators never sleep!

Last updated by the developer 21 Aug 2026, 17:20 UTC.

99
playing (measured 21 Aug 2026, 23:50 UTC)
9,905,989
lifetime visits
98%
liked (138,496 👍 / 2,447 👎)
157,904
favourites (15.9 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9915912910 August 2026 — 159 players21 August 2026 — 104 players21 August 2026 — 108 players21 August 2026 — 113 players21 August 2026 — 99 players10 August 202621 August 2026
5 measurements spanning 11 days, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–168 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5099-14
21 Aug 2026, 22:50113+5
21 Aug 2026, 21:50108+4
21 Aug 2026, 20:54104-55
10 Aug 2026, 14:31159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Potato Bundle
4,999 R$
Secret Hunter
1,799 R$
Auto Prestige
899 R$
Mythic Hunter
899 R$
Ultrafast Auto Clicker
699 R$
Auto Dig
599 R$
Auto Sell Potatoes
599 R$
Rarity Booster
499 R$
Collector's Fortune
449 R$
Multi-Fusion
399 R$
2x Golden Potatoes
399 R$
2x Generators
299 R$
Golden Conversion Bonus
249 R$
2x Clicks
199 R$
Offline Boost
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Idle Potato Game · other2,780,051 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked13 August 202623 August 2026
6 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3098no change
21 Aug 2026, 23:5098no change
21 Aug 2026, 22:5098no change
21 Aug 2026, 21:5098no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 20:2398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.