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Become Strong and Escape 💪

Become Strong and Escape 💪

A Roblox experience owned by simply games...

SimulatorENstrength trainingrebirthprogression

Become Strong and Escape 💪 is a simulator experience created on 2026-04-30. It has accumulated 2,367,065 lifetime visits and holds 5,785 favorites. Currently, 21 users are playing. The game maintains a 97% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Become Strong and Escape 💪 🍔 Start weak and chubby 🏃 Train on treadmills to gain Muscle 💪 Pass stages and earn WINS 🔥 Rebirth to become even STRONGER 🏆 Become the strongest on the server! 👍 LIKE and FAVORITE for more updates!

Last updated by the developer 2 Aug 2026, 21:04 UTC.

21
playing (measured 10 Aug 2026, 14:52 UTC)
2,367,065
lifetime visits
97%
liked (5,176 👍 / 162 👎)
5,834
favourites (2.5 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starfall Treadmill
1,225 R$
Bloodmoon Treadmill
795 R$
Diamond Treadmill
259 R$
Wins Multiplier x2
79 R$
Gold Treadmill
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0397no change
14 Aug 2026, 08:0297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.