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[UPD5🎄] Tap Incremental

[UPD5🎄] Tap Incremental

A Roblox experience owned by Topchart.

SimulatorENincrementaltap-to-clickrune-rolling

[UPD5🎄] Tap Incremental is a simulator experience from 2026 with over 4.8 million lifetime visits. It records 199 playing now, a like rating of 89%, 50,360 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Tap Incremental! 🖱️ How To Play: 🖱️Tap your Screen 🔥Buy Upgrades! 🍀Roll Runes! 🗺️Unlock new areas! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the Topchart group for auto classes roll! 🔔 Join the Community Server (13+) to learn more about the game! 👥 Development Team: @LucaDaBoy - Owner, Programming, UI Design, Balancing @Cstu_s - Co-Owner, Programming, Building, 3D Modeling, VFX @ItzTeddan - UI Design Special thanks to everyone who contributed to the game and dedicated their time to making it better.

Last updated by the developer 12 Oct 2026, 09:56 UTC.

96
playing (measured 13 Oct 2026, 05:50 UTC)
4,869,865
lifetime visits
89%
liked (8,701 👍 / 1,026 👎)
51,134
favourites (10.5 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96301198.522 September 202613 October 2026
500 measurements spanning 21 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–332 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
13 Oct 2026, 05:5096-8
13 Oct 2026, 04:50104-7
13 Oct 2026, 03:50111+9
13 Oct 2026, 02:50102-9
13 Oct 2026, 01:50111-12
13 Oct 2026, 00:50123+9
12 Oct 2026, 23:50114-3
12 Oct 2026, 22:50117-4
12 Oct 2026, 21:50121-17
12 Oct 2026, 20:50138-24
12 Oct 2026, 19:50162+9
12 Oct 2026, 18:50153+17
12 Oct 2026, 17:50136+9
12 Oct 2026, 16:50127+5
12 Oct 2026, 15:50122-8
12 Oct 2026, 14:50130+17
12 Oct 2026, 13:50113-2
12 Oct 2026, 12:50115-4
12 Oct 2026, 11:50119no change
12 Oct 2026, 10:50119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,850 R$
MVP
495 R$
Dual Wield
395 R$
Auto Attack
349 R$
Rarity Luck
345 R$
Double Coins
295 R$
VIP
245 R$
More Taps
195 R$
Auto Collect Fruits
165 R$
Autoclick
45 R$
Teleport
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 202623 October 2026
1258 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1258
Measured (UTC)% likedChange
23 Oct 2026, 04:4889no change
13 Oct 2026, 05:5089no change
13 Oct 2026, 04:5089no change
13 Oct 2026, 03:5089no change
13 Oct 2026, 02:5089no change
13 Oct 2026, 01:5089no change
13 Oct 2026, 00:5089no change
12 Oct 2026, 23:5089no change
12 Oct 2026, 22:5089no change
12 Oct 2026, 21:5089no change
12 Oct 2026, 20:5089no change
12 Oct 2026, 19:5089no change
12 Oct 2026, 18:5089no change
12 Oct 2026, 17:5089no change
12 Oct 2026, 16:5089no change
12 Oct 2026, 15:5089no change
12 Oct 2026, 14:5089no change
12 Oct 2026, 13:5089no change
12 Oct 2026, 12:5089no change
12 Oct 2026, 11:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.