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[🍀UPD11] Luck Incremental

[🍀UPD11] Luck Incremental

A Roblox experience owned by Lucky CStudios.

SimulatorENincrementalrngluck

[🍀UPD11] Luck Incremental is a simulator experience created on 2026-06-01. It has recorded 6,702,806 lifetime visits and currently has 1,638 players online. The game holds 17,006 favorites and maintains a 97% like percentage.

Description (written by the developer; not a statement by this register)

🎲 Welcome to Luck Incremental! 🍀 A laid-back luck & RNG incremental. • Roll the Dice • Roll Traits • Grind Runes • Craft Relics • Unleash Auras! • Max the Upgrade Trees! • Be #1 Tons of interesting Mechanics! The more luck you build, the stronger you get! Like & favorite if you're enjoying! It genuinely helps!

Last updated by the developer 23 Aug 2026, 06:22 UTC.

653
playing (measured 24 Aug 2026, 11:50 UTC)
7,205,675
lifetime visits
97%
liked (24,264 👍 / 814 👎)
17,737
favourites (2.5 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5182,4621,49065310 August 202624 August 2026
64 measurements spanning 14 days, net -1,809. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 226–2,754 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 64
Measured (UTC)PlayersChange
24 Aug 2026, 11:50653+38
24 Aug 2026, 10:50615+37
24 Aug 2026, 09:50578+2
24 Aug 2026, 08:50576+52
24 Aug 2026, 07:50524+4
24 Aug 2026, 06:50520+2
24 Aug 2026, 05:50518-18
24 Aug 2026, 04:50536+14
24 Aug 2026, 03:50522-27
24 Aug 2026, 02:50549-20
24 Aug 2026, 01:50569-38
24 Aug 2026, 00:50607-73
23 Aug 2026, 23:50680-79
23 Aug 2026, 22:50759-31
23 Aug 2026, 21:50790-69
23 Aug 2026, 20:50859-31
23 Aug 2026, 19:50890-18
23 Aug 2026, 18:50908+14
23 Aug 2026, 17:50894-22
23 Aug 2026, 16:50916first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 202624 August 2026
65 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 65
Measured (UTC)% likedChange
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 07:5097no change
24 Aug 2026, 06:5097no change
24 Aug 2026, 05:5097no change
24 Aug 2026, 04:5097no change
24 Aug 2026, 03:5097no change
24 Aug 2026, 02:5097no change
24 Aug 2026, 01:5097no change
24 Aug 2026, 00:5097no change
24 Aug 2026, 00:1997no change
23 Aug 2026, 23:5097no change
23 Aug 2026, 22:5097no change
23 Aug 2026, 21:5097no change
23 Aug 2026, 20:5097no change
23 Aug 2026, 19:5097no change
23 Aug 2026, 18:5097no change
23 Aug 2026, 17:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.