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[UPD] CASE BATTLE

[UPD] CASE BATTLE

A Roblox experience owned by case battle modded.

SimulatorENcase openingskin tradingbattle royale

[UPD] CASE BATTLE is a simulator experience created on 2026-04-16. It has recorded 1,183,981 lifetime visits and currently has 106 players. The game holds 35,117 favorites and maintains a 90% like percentage.

Description (written by the developer; not a statement by this register)

[🍀] Use promocode " uc_cn " to get 30% MORE when you buy anything in the store! [👋] Welcome to Case Battle! There are multiple ways to get to the top! 1) Open cases for skins [💼] 2) Upgrade your skins [🔼] 3) Form contracts for better skin [📨] 4) Collect bonuses [🎁] [🌟] Make sure to leave a like and favorite so that updates are released more often [👍]

Last updated by the developer 24 May 2026, 16:54 UTC.

96
playing (measured 21 Aug 2026, 21:50 UTC)
1,233,834
lifetime visits
90%
liked (3,675 👍 / 390 👎)
41,874
favourites (33.9 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9611410510 August 2026 — 114 players21 August 2026 — 108 players21 August 2026 — 96 players10 August 202621 August 2026
3 measurements spanning 11 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5096-12
21 Aug 2026, 20:54108-6
10 Aug 2026, 18:07114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 GIFT MONEY
390 R$
2x CLICKER MONEY
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
10 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3590no change
13 Oct 2026, 16:3490no change
3 Oct 2026, 16:3390no change
23 Sept 2026, 16:3290no change
13 Sept 2026, 16:0590no change
3 Sept 2026, 16:0390no change
24 Aug 2026, 14:3390no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 14:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.