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Case World

Case World

A Roblox experience owned by Volatile Industries.

TycoonENloot box simulationcase openingidle economy

Description (written by the developer; not a statement by this register)

🔥 Welcome to Case World! 🔥 Unbox rare loot, build your fortune, and become the ultimate Case Master! 🎁 Open free cases to build your cash stack! 📈 Upgrade your case to unlock bigger, rarer rewards. ⚔️ Go head-to-head with players in high-stakes opening duels! 🏦 Deposit your top items into the bank to earn passive interest even offline! 🏆 Climb to the top and flex your net worth to the server! 👍 Like & ⭐ Favorite the game for updates! Note: All items in this game are virtual and hold no real-world monetary value.

Last updated by the developer 21 Aug 2026, 20:01 UTC.

90
playing (measured 22 Aug 2026, 02:50 UTC)
139,285
lifetime visits
88%
liked (458 👍 / 63 👎)
434
favourites (3.1 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9014811911 August 2026 — 148 players21 August 2026 — 132 players21 August 2026 — 120 players21 August 2026 — 106 players21 August 2026 — 107 players22 August 2026 — 113 players22 August 2026 — 102 players22 August 2026 — 90 players11 August 202622 August 2026
8 measurements spanning 11 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–157 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5090-12
22 Aug 2026, 01:50102-11
22 Aug 2026, 00:50113+6
21 Aug 2026, 23:50107+1
21 Aug 2026, 22:50106-14
21 Aug 2026, 21:50120-12
21 Aug 2026, 20:54132-16
11 Aug 2026, 01:23148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Open
699 R$
Vault Expansion
549 R$
+1 Case Row
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Case World! · welcome28,419 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.515 August 2026 — 87 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
9 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3688no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488+1
15 Aug 2026, 18:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.