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[🧠] Solve The Math

[🧠] Solve The Math

A Roblox experience owned by Vyxen.

MinigamesENeducationalmultiplayerquiz

Solve The Math is a minigame experience created on 2026-04-17. It currently has 306 players. The experience has accumulated 2,181,562 lifetime visits and 153,186 favorites. The like percentage is 56%.

Description (written by the developer; not a statement by this register)

➕ Solve The Math ➖ Play against another player and quickly answer the math question you're given! Win 3 rounds before your opponent to win the game! - Classic Mode: Find the answer yourself! - Speedrun Mode: Be the quickest to answer correctly! Like the game and join the group for rewards!

Last updated by the developer 13 Jun 2026, 14:29 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
2,330,376
lifetime visits
58%
liked (469 👍 / 344 👎)
178,456
favourites (76.6 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61396228.510 August 2026 — 396 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net -335. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–446 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461-335
10 Aug 2026, 14:50396first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[X2] Cash
99 R$
Explosion Pack
79 R$
Glitch Pack
49 R$
VIP
49 R$
[X2] Streak
39 R$
[X2] Wins
39 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,732,073 · 100.0% win
Winner! · progression936,269 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

56585714 August 2026 — 56 % liked21 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0558+1
24 Aug 2026, 09:3557no change
21 Aug 2026, 20:5457+1
14 Aug 2026, 09:3556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.