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Jump Into Brainrot

Jump Into Brainrot

A Roblox experience owned by Get Rich Even Faster.

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Jump Into Brainrot is a Roblox experience created on 2026-04-18. It currently has 4 players, 628,766 lifetime visits, 1,085 favorites, and a 77% like percentage. The genre is listed as null.

Description (written by the developer; not a statement by this register)

👋 Welcome to Jump Into Brainrot! 🦘 Leap your way to the top alongside other brainrot fans! 👫 Team up with friends for a jump boost and help each other reach victory! 🚁 Unlock powerful upgrades like OP gear and even a helicopter! 👍 Drop a like to support the developers!

Last updated by the developer 4 May 2026, 00:24 UTC.

4
playing (measured 10 Aug 2026, 14:02 UTC)
628,766
lifetime visits
78%
liked (172 👍 / 48 👎)
1,154
favourites (1.8 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:02135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1878+1
24 Aug 2026, 19:3677no change
14 Aug 2026, 19:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.