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Hell Or Heaven

Hell Or Heaven

A Roblox experience owned by L0L GAMES.

RoleplayENroleplayjudgmentsocial deduction

Hell Or Heaven is a roleplay experience created on 2024-11-11. It currently has 1823 players online. The game has accumulated 199,061,831 lifetime visits and 111,833 favorites. User engagement shows an 81% like percentage. The description indicates players act as judges deciding between hell or heaven.

Description (written by the developer; not a statement by this register)

👨‍⚖️ Become the JUDGE, who goes to HELL or HEAVEN? As the player, your mission is to convince 'God' that you belong in Heaven ❓Can you make a case for yourself?❓ 👍 Like and ⭐ Favorite the game to support us and possibly earn rewards in the future 🔔 Tap the Notify button to stay informed of FUTURE updates 🎵 NON COPYRIGHTED AUDIO 🎵 UGC By Bad_B0y Inspired By Like Or Pass

Last updated by the developer 19 Jul 2026, 13:45 UTC.

2,886
playing (measured 5 Sept 2026, 12:50 UTC)
204,326,360
lifetime visits
80%
liked (62,859 👍 / 15,304 👎)
118,299
favourites (0.6 per 1k visits)
11 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7893,0701,929.52,88610 August 20265 September 2026
351 measurements spanning 26 days, net +951. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 447–3,412 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:502,886+157
5 Sept 2026, 11:502,729+304
5 Sept 2026, 10:502,425+207
5 Sept 2026, 09:502,218-96
5 Sept 2026, 08:502,314-74
5 Sept 2026, 07:502,388-69
5 Sept 2026, 06:502,457-54
5 Sept 2026, 05:502,511+63
5 Sept 2026, 04:502,448+39
5 Sept 2026, 03:502,409+149
5 Sept 2026, 02:502,260+182
5 Sept 2026, 01:502,078+210
5 Sept 2026, 00:501,868-168
4 Sept 2026, 23:502,036+413
4 Sept 2026, 22:501,623+308
4 Sept 2026, 21:501,315+23
4 Sept 2026, 20:501,292-101
4 Sept 2026, 19:501,393-198
4 Sept 2026, 18:501,591-83
4 Sept 2026, 17:501,674first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angel Fighter
2,999 R$
Demon Punisher
1,200 R$
Angel Sword
333 R$
Godly Ak-47
299 R$
God Sword
150 R$
God V.I.P
149 R$
Fire Sword
115 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hell Or Heaven · other104,748,460 · 100.0% win
Went to Heaven · other78,122,985 · 100.0% win
Unfortunate Route · progression66,898,353 · 100.0% win
Heavenly Havoc · other104,567 · 0.20% win
Golden Hatch · collection23,105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.521 August 20265 September 2026
352 measurements spanning 15 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 352
Measured (UTC)% likedChange
5 Sept 2026, 12:5080no change
5 Sept 2026, 11:5080no change
5 Sept 2026, 10:5080no change
5 Sept 2026, 09:5080no change
5 Sept 2026, 08:5080no change
5 Sept 2026, 07:5080no change
5 Sept 2026, 06:5080no change
5 Sept 2026, 05:5080no change
5 Sept 2026, 04:5080no change
5 Sept 2026, 03:5080no change
5 Sept 2026, 02:5080no change
5 Sept 2026, 01:5080no change
5 Sept 2026, 00:5080no change
4 Sept 2026, 23:5080no change
4 Sept 2026, 22:5080no change
4 Sept 2026, 21:5080no change
4 Sept 2026, 20:5080no change
4 Sept 2026, 19:5080no change
4 Sept 2026, 18:5080no change
4 Sept 2026, 17:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.