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+1 Speed Spidey Escape

+1 Speed Spidey Escape

A Roblox experience owned by iseespider.

ObbyENSpider-ManObbyAFK Training

+1 Speed Spidey Escape is an obby experience created on 2026-04-18. It has recorded 23,872,692 lifetime visits and 1,816,842 favorites. Currently, 1,127 players are active. The title holds an 88% like percentage. The game features speed progression and web swinging mechanics within the parkour genre.

Description (written by the developer; not a statement by this register)

🕷️ Swing, train, and become the ultimate Spidey hero! Gain speed, master web swinging, and complete exciting obby challenges to reach the end faster than everyone else! How to play: 🏃 Train to gain SPEED 🕸️ Swing across huge gaps ⬆️ Double Jump to reach higher platforms ⭐ Unlock new Spideys 💤 Use AFK training to earn while idle 💎 Features: Smooth web swinging Fast-paced obby gameplay AFK training system Unlockable Spider heroes Fun parkour challenges Speed progression gameplay Controls: E : Swing Space : Jump Space x2 : Double Jump 🏆 Train hard, swing farther, and become the fastest Spidey hero! 👍 Perfect for fans of swing obbies, parkour games, AFK training games, and superhero simulators. Tags: #SwingObby #SpiderMan #WebSwing #Swing #Parkour #Superhero #Speed #Escape #Obby #AFK #Simulator #Roblox

Last updated by the developer 15 Aug 2026, 14:39 UTC.

81
playing (measured 8 Sept 2026, 06:50 UTC)
26,271,414
lifetime visits
86%
liked (23,303 👍 / 3,668 👎)
2,085,860
favourites (79.4 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

811,08158110 August 20268 September 2026
417 measurements spanning 29 days, net -937. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 417
Measured (UTC)PlayersChange
8 Sept 2026, 06:5081-44
8 Sept 2026, 05:50125-28
8 Sept 2026, 04:50153+3
8 Sept 2026, 03:50150+48
8 Sept 2026, 02:50102-15
8 Sept 2026, 01:50117-26
8 Sept 2026, 00:50143-29
7 Sept 2026, 23:50172+18
7 Sept 2026, 22:50154-12
7 Sept 2026, 21:50166+4
7 Sept 2026, 20:50162+7
7 Sept 2026, 19:50155-38
7 Sept 2026, 18:50193-23
7 Sept 2026, 17:50216+6
7 Sept 2026, 16:50210-59
7 Sept 2026, 15:50269-66
7 Sept 2026, 14:50335-19
7 Sept 2026, 13:50354+21
7 Sept 2026, 12:50333-9
7 Sept 2026, 11:50342first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86888713 August 202622 October 2026
423 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 423
Measured (UTC)% likedChange
22 Oct 2026, 16:1986no change
12 Oct 2026, 16:1886no change
2 Oct 2026, 16:1786-1
22 Sept 2026, 16:1687no change
12 Sept 2026, 16:1587no change
8 Sept 2026, 06:5087no change
8 Sept 2026, 05:5087no change
8 Sept 2026, 04:5087no change
8 Sept 2026, 03:5087no change
8 Sept 2026, 02:5087no change
8 Sept 2026, 01:5087no change
8 Sept 2026, 00:5087no change
7 Sept 2026, 23:5087no change
7 Sept 2026, 22:5087no change
7 Sept 2026, 21:5087no change
7 Sept 2026, 20:5087no change
7 Sept 2026, 19:5087no change
7 Sept 2026, 18:5087no change
7 Sept 2026, 17:5087no change
7 Sept 2026, 16:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.