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+1 Speed Spidey Escape

+1 Speed Spidey Escape

A Roblox experience owned by iseespider.

ObbyENSpider-ManObbyAFK Training

+1 Speed Spidey Escape is an obby experience created on 2026-04-18. It has recorded 23,872,692 lifetime visits and 1,816,842 favorites. Currently, 1,127 players are active. The title holds an 88% like percentage. The game features speed progression and web swinging mechanics within the parkour genre.

Description (written by the developer; not a statement by this register)

🕷️ Swing, train, and become the ultimate Spidey hero! Gain speed, master web swinging, and complete exciting obby challenges to reach the end faster than everyone else! How to play: 🏃 Train to gain SPEED 🕸️ Swing across huge gaps ⬆️ Double Jump to reach higher platforms ⭐ Unlock new Spideys 💤 Use AFK training to earn while idle 💎 Features: Smooth web swinging Fast-paced obby gameplay AFK training system Unlockable Spider heroes Fun parkour challenges Speed progression gameplay Controls: E : Swing Space : Jump Space x2 : Double Jump 🏆 Train hard, swing farther, and become the fastest Spidey hero! 👍 Perfect for fans of swing obbies, parkour games, AFK training games, and superhero simulators. Tags: #SwingObby #SpiderMan #WebSwing #Swing #Parkour #Superhero #Speed #Escape #Obby #AFK #Simulator #Roblox

Last updated by the developer 15 Aug 2026, 14:39 UTC.

600
playing (measured 24 Aug 2026, 20:50 UTC)
24,993,187
lifetime visits
87%
liked (22,953 👍 / 3,429 👎)
1,902,220
favourites (76.1 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4041,081742.560010 August 202624 August 2026
74 measurements spanning 14 days, net -418. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 302–1,183 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:50600-45
24 Aug 2026, 19:50645-34
24 Aug 2026, 18:50679-38
24 Aug 2026, 17:50717+78
24 Aug 2026, 16:50639-47
24 Aug 2026, 15:50686-137
24 Aug 2026, 14:50823+48
24 Aug 2026, 13:50775+17
24 Aug 2026, 12:50758+65
24 Aug 2026, 11:50693+61
24 Aug 2026, 10:50632+28
24 Aug 2026, 09:50604+58
24 Aug 2026, 08:50546+78
24 Aug 2026, 07:50468-3
24 Aug 2026, 06:50471+67
24 Aug 2026, 05:50404-54
24 Aug 2026, 04:50458-16
24 Aug 2026, 03:50474-60
24 Aug 2026, 02:50534-38
24 Aug 2026, 01:50572first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.513 August 202624 August 2026
75 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 20:5087no change
24 Aug 2026, 19:5087no change
24 Aug 2026, 18:5087no change
24 Aug 2026, 17:5087no change
24 Aug 2026, 16:5087no change
24 Aug 2026, 15:5087no change
24 Aug 2026, 14:5087no change
24 Aug 2026, 13:5087no change
24 Aug 2026, 12:5087no change
24 Aug 2026, 11:5087no change
24 Aug 2026, 10:5087no change
24 Aug 2026, 09:5087no change
24 Aug 2026, 08:5087no change
24 Aug 2026, 07:5087no change
24 Aug 2026, 06:5087no change
24 Aug 2026, 05:5087no change
24 Aug 2026, 04:5087no change
24 Aug 2026, 03:5087no change
24 Aug 2026, 02:5087no change
24 Aug 2026, 01:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.