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Escape Scary Backrooms Tower

Escape Scary Backrooms Tower

A Roblox experience owned by Level Creates.

HorrorENbackroomshorrortower climbing

Escape Scary Backrooms Tower is a horror experience created on 2026-04-18. It has recorded 509,242 lifetime visits and 63,113 favorites. Currently, 11 users are playing. The game holds a 77% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Backrooms Tower ❓ Can you reach the top without being caught? Can you successfully navigate through the backrooms without getting lost? Inspired by various other scary games

Last updated by the developer 28 Jun 2026, 17:02 UTC.

11
playing (measured 11 Aug 2026, 02:08 UTC)
509,242
lifetime visits
76%
liked (828 👍 / 255 👎)
64,860
favourites (127.4 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:0815first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
29 R$
VIP
15 R$
Portal Gun
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 2026 — 77 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:1776-1
14 Aug 2026, 21:1677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.