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Scary Oozing Oscar Tower

Scary Oozing Oscar Tower

A Roblox experience owned by 1M+ CCU Games.

HorrorENhorrortower climbjumpscare

Scary Oozing Oscar Tower is a horror experience created on 2026-04-18. It currently has 78 players online. The game has accumulated 1,251,049 lifetime visits and 78,539 favorites. User engagement shows a 72% like percentage. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Oozing Oscar Tower! ❓ Can you reach the top without being eaten? (I don't think so.) Join the group for free BAT! https://www.roblox.com/communities/630548137/1M-CCU-Games#!/about 🛠️ Next Update: ❓ Inspired by various other scary games (Climb Scary Worm Tower) Tags: Snake, Hungry Worm, Jumpscare, Survival, Tower, Climb Scary, Obby, Monster, Oozing Oscar

Last updated by the developer 24 Apr 2026, 23:32 UTC.

78
playing (measured 10 Aug 2026, 17:32 UTC)
1,251,049
lifetime visits
74%
liked (1,740 👍 / 607 👎)
105,155
favourites (84.1 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3269first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin Panel
1,599 R$
OP Admin
799 R$
[FLY] Flying Golden Carpet
349 R$
Infinite Jetpack
199 R$
Infinite Taser [OP]
149 R$
Fusion Coil
89 R$
67 Slap [OP]
67 R$
Speed Coil [FAST]
49 R$
Gravity Coil [JUMP]
49 R$
[OP] Default Slap
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

72747314 August 2026 — 72 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3074no change
13 Oct 2026, 16:2374no change
3 Oct 2026, 16:2274no change
23 Sept 2026, 16:2274no change
13 Sept 2026, 16:0174+1
3 Sept 2026, 15:5373no change
24 Aug 2026, 14:0773+1
14 Aug 2026, 14:0772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.