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Climb Brainrot Tower

Climb Brainrot Tower

A Roblox experience owned by Chopped Cheese Studios.

HorrorENhorrorobstaclebrainrot

Climb Brainrot Tower is a horror experience created on 2026-03-26. It has recorded 1,044,963 lifetime visits and 1,230 favorites. Currently, 25 users are playing. The experience holds a 73% like percentage. The description references inspiration from scary games and Steal a Brainrot.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Brainrot Tower ❓ Can you reach the top without being eaten? (I don't think you can) 🛠️ Next Update: ??? Inspired by various scary games and Steal a Brainrot

Last updated by the developer 16 Apr 2026, 21:45 UTC.

25
playing (measured 11 Aug 2026, 08:16 UTC)
1,044,963
lifetime visits
74%
liked (231 👍 / 80 👎)
1,436
favourites (1.4 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:1612first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Boss
1,799 R$
[OP] Admin
699 R$
Infinite Taser
399 R$
Flying Golden Carpet
299 R$
Infinite Jetpack
249 R$
V.I.P.
199 R$
Aura Slap
59 R$
Speed Coil
59 R$
[OP] Default Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73757414 August 2026 — 73 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 75 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0774no change
13 Oct 2026, 18:0674-1
3 Oct 2026, 18:0575+1
23 Sept 2026, 18:0474no change
13 Sept 2026, 17:2274no change
3 Sept 2026, 17:1974no change
24 Aug 2026, 15:2174+1
14 Aug 2026, 15:2073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.