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Anime Ascension

Anime Ascension

A Roblox experience owned by Jxntiverse.

SimulatorENanimeidlemultiplier

Anime Ascension is a simulator experience created on 2026-03-25. It has recorded 1,441,398 lifetime visits and 125,819 favorites. Currently, 9 users are playing. The experience holds a 94% like percentage. The description highlights unlocking characters, ascending for multipliers, and training in zones.

Description (written by the developer; not a statement by this register)

🔥 Unlock POWERFUL Anime Characters 💥 Reach INFINITE Power ⭐ Ascend for CRAZY Multipliers 🏯 Train in different zones. 😊 Friend Boost: 5% per 🤤 Premium Boost: 15% 👑 Will you reach MAX POWER? Inspo @ Aura Ascension

Last updated by the developer 27 Jun 2026, 06:31 UTC.

9
playing (measured 10 Aug 2026, 20:30 UTC)
1,441,398
lifetime visits
94%
liked (2,244 👍 / 135 👎)
126,572
favourites (87.8 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:306first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Stars
199 R$
Auto Clicker
129 R$
Ascend Anywhere
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome736,178 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3894no change
14 Aug 2026, 12:3794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.