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Samurai DUELS

Samurai DUELS

A Roblox experience owned by Seriously Samurai.

Fighting & PvPENcombatbetapvp

Samurai DUELS is a fighting-pvp Roblox experience created on 2026-04-20. It currently has 2077 players online. The game has accumulated 48,639,229 lifetime visits and 116,390 favorites. User engagement metrics show a 93% like percentage. The description indicates the game is in beta.

Description (written by the developer; not a statement by this register)

👹SAMURAI DUELS Face off against other players, charge up your swing, and outclass your opponent to win the round This game is in beta, expect some bugs

Last updated by the developer 4 Sept 2026, 16:47 UTC.

343
playing (measured 4 Sept 2026, 17:50 UTC)
50,860,801
lifetime visits
93%
liked (133,914 👍 / 9,684 👎)
119,770
favourites (2.4 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1642,4361,30034310 August 20264 September 2026
332 measurements spanning 25 days, net -2,093. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 332
Measured (UTC)PlayersChange
4 Sept 2026, 17:50343-81
4 Sept 2026, 16:50424+1
4 Sept 2026, 15:50423-25
4 Sept 2026, 14:50448-90
4 Sept 2026, 13:50538-8
4 Sept 2026, 12:50546+43
4 Sept 2026, 11:50503+48
4 Sept 2026, 10:50455+45
4 Sept 2026, 09:50410+65
4 Sept 2026, 08:50345-8
4 Sept 2026, 07:50353+57
4 Sept 2026, 06:50296+24
4 Sept 2026, 05:50272no change
4 Sept 2026, 04:50272+54
4 Sept 2026, 03:50218-22
4 Sept 2026, 02:50240+4
4 Sept 2026, 01:50236-61
4 Sept 2026, 00:50297-5
3 Sept 2026, 23:50302-11
3 Sept 2026, 22:50313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck!
449 R$
Hell Bundle
309 R$
Soulless Bundle
209 R$
Instant Crate Open!
199 R$
Starter Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Samurai. · welcome16,529,020 · 89.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
332 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 332
Measured (UTC)% likedChange
4 Sept 2026, 17:5093no change
4 Sept 2026, 16:5093no change
4 Sept 2026, 15:5093no change
4 Sept 2026, 14:5093no change
4 Sept 2026, 13:5093no change
4 Sept 2026, 12:5093no change
4 Sept 2026, 11:5093no change
4 Sept 2026, 10:5093no change
4 Sept 2026, 09:5093no change
4 Sept 2026, 08:5093no change
4 Sept 2026, 07:5093no change
4 Sept 2026, 06:5093no change
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.