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Hooked! [TRAIT]

Hooked! [TRAIT]

A Roblox experience owned by World Tier 1 Game.

ShooterENteam battlegrapple mechanicspvp arena

Hooked! [TRAIT] is a shooter experience created on 2026-02-02. It has 149,942,954 lifetime visits and 2,054,833 favorites. Currently, 4,472 users are playing. The game holds an 84% like percentage. Players engage in team-versus-team battles using a hook weapon. Strategy involves equipping one ability per match to complement team playstyles.

Description (written by the developer; not a statement by this register)

⚡ In this relentless game of precision, positioning, and teamwork, your survival depends on a single weapon: the Hook. Grapple enemies to pull them out of position, or strike them down in intense team-versus-team arena battles. Every throw can turn the tide of war! 🔥 Claim victory to earn coins and build your ultimate loadout. Test your luck to roll for legendary Hook skins, and unlock game-changing abilities. Strategy is key—you can only equip ONE ability per match, so choose wisely to complement your team's playstyle! 🏆 Coordinate with your allies or carry the match! Whether you are a tactical mastermind or a casual brawler, the arena awaits. Tags: minigame, team battle, pvp, multiplayer, abilities, grappling hook, action, combat, mobile, console, xbox, pc

Last updated by the developer 2 Sept 2026, 08:09 UTC.

2,601
playing (measured 5 Sept 2026, 09:50 UTC)
157,277,736
lifetime visits
84%
liked (162,144 👍 / 30,934 👎)
2,124,874
favourites (13.5 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1695,0193,0942,60110 August 20265 September 2026
348 measurements spanning 26 days, net -355. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 592–5,597 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 348
Measured (UTC)PlayersChange
5 Sept 2026, 09:502,601+197
5 Sept 2026, 08:502,404-190
5 Sept 2026, 07:502,594-40
5 Sept 2026, 06:502,634+63
5 Sept 2026, 05:502,571-162
5 Sept 2026, 04:502,733-216
5 Sept 2026, 03:502,949+11
5 Sept 2026, 02:502,938+177
5 Sept 2026, 01:502,761+283
5 Sept 2026, 00:502,478-37
4 Sept 2026, 23:502,515+355
4 Sept 2026, 22:502,160+257
4 Sept 2026, 21:501,903+134
4 Sept 2026, 20:501,769-173
4 Sept 2026, 19:501,942-31
4 Sept 2026, 18:501,973-61
4 Sept 2026, 17:502,034-164
4 Sept 2026, 16:502,198-247
4 Sept 2026, 15:502,445-407
4 Sept 2026, 14:502,852first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
399 R$
Double Coins
240 R$
VIP
199 R$
Instant Spin
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20265 September 2026
348 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 09:5084no change
5 Sept 2026, 08:5084no change
5 Sept 2026, 07:5084no change
5 Sept 2026, 06:5084no change
5 Sept 2026, 05:5084no change
5 Sept 2026, 04:5084no change
5 Sept 2026, 03:5084no change
5 Sept 2026, 02:5084no change
5 Sept 2026, 01:5084no change
5 Sept 2026, 00:5084no change
4 Sept 2026, 23:5084no change
4 Sept 2026, 22:5084no change
4 Sept 2026, 21:5084no change
4 Sept 2026, 20:5084no change
4 Sept 2026, 19:5084no change
4 Sept 2026, 18:5084no change
4 Sept 2026, 17:5084no change
4 Sept 2026, 16:5084no change
4 Sept 2026, 15:5084no change
4 Sept 2026, 14:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.