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Journey to Heaven

Journey to Heaven

A Roblox experience owned by OOF to spawn.

TycoonENincrementalascensionfantasy

Journey to Heaven is a Roblox tycoon experience created on June 11, 2024. The game currently has 98 players online. It has accumulated 12,227,402 lifetime visits and 1,635,331 favorites. The title holds a 66 percent like percentage. Players collect Grace and defeat celestial guardians within the game.

Description (written by the developer; not a statement by this register)

Collect Grace, unlock powerful upgrades, defeat celestial guardians, and ascend through increasingly challenging realms. Give feedback, and include update ideas! Tags: Line to Heaven, Stairway to Heaven, Grace Ascension, Incremental

Last updated by the developer 26 Jul 2026, 11:02 UTC.

98
playing (measured 10 Aug 2026, 16:18 UTC)
12,227,402
lifetime visits
67%
liked (26,820 👍 / 13,464 👎)
1,687,916
favourites (138.0 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1897first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,813,323 · 100.0% win
Become an Angel · progression1,315,164 · 52.5% win
Entered Stairs to Heaven · progression188,079 · 13.9% win
Charitable · other84,827 · 1.1% win
Form v2.0 · other16,046 · 0.40% win
?#? · other10,317 · 0.30% win
?Super · other10,175 · 0.20% win
Cross?# · other6,016 · 0.00% win
#? · other4,840 · 0.10% win
Acquired Celestial Bow · collection447 · 0.00% win
Spread Love#! · other345 · 0.00% win
?Dove · other165 · 0.00% win
Easter 2026 · other98 · 0.00% win
Emerald Essence · collection0 · 0.00% win
Resurrection Bow · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.513 August 2026 — 66 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0467no change
23 Aug 2026, 19:0367+1
13 Aug 2026, 19:0366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.