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My Candy Factory

My Candy Factory

A Roblox experience owned by Habit Games!.

TycoonENtycoonidlefactory

Description (written by the developer; not a statement by this register)

My Candy Factory!⭐ 📦Open crates to get Candy Factories! 💸 Collect cash from customers! ⭐Collect all the Candy Factories! ✨Evolve your Candy Factories! 💸Your "Item you open in crate" keep earning cash when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️

Last updated by the developer 30 Jun 2026, 23:38 UTC.

22
playing (measured 10 Aug 2026, 14:01 UTC)
470,313
lifetime visits
93%
liked (3,055 👍 / 227 👎)
3,646
favourites (7.8 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Crate Luck
999 R$
x2 Cash
249 R$
x2 Crate XP
99 R$
Auto Collect
99 R$
+50% Crate Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MY CANDY FACTORY! · welcome311,420 · 100.0% win
Y · other310,827 · 100.0% win
D · other310,738 · 100.0% win
N · other310,691 · 100.0% win
A · other310,550 · 100.0% win
C · other310,455 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked24 October 2026 — 93 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2193no change
14 Oct 2026, 01:2193no change
4 Oct 2026, 01:2093no change
24 Sept 2026, 01:1793no change
13 Sept 2026, 23:4893no change
3 Sept 2026, 23:3693no change
24 Aug 2026, 21:5193no change
14 Aug 2026, 21:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.