Sleep Paralysis
A Roblox experience owned by Quixal Games.
HorrorENpsychological horrorburnoutchapter-based
Sleep Paralysis is a horror experience created on 2026-04-20. It has 9,906,413 lifetime visits and 99,791 favorites. Currently, 1,225 players are active. The game holds a 59% like percentage. It supports up to four players. The experience focuses on psychological horror themes.
Description (written by the developer; not a statement by this register)
The original Sleep Paralysis, rebuilt from the ground up. This is a slow psychological horror experience. It is not a fast jump-scare game. It is about burnout and depression. You're stuck in a dead-end job, barely getting by… until sleep turns into something worse. Each night, you wake up unable to move. The days get shorter. The nights get longer. And by Day 4… Play alone, or bring up to 3 others. Earn achievements, and wear the ones you're proud of above your head in the lobby. Chapter 2 is in its early stages. Follow the event in the lobby so you're there when it arrives. Estimated Playtime: 20–25 minutes ⚠️ Warning: Flashing lights, darkness, jump scares, psychological horror.
Last updated by the developer 1 Sept 2026, 14:44 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 13:50 | 406 | +17 |
| 4 Sept 2026, 12:50 | 389 | +65 |
| 4 Sept 2026, 11:50 | 324 | +63 |
| 4 Sept 2026, 10:50 | 261 | +8 |
| 4 Sept 2026, 09:50 | 253 | +61 |
| 4 Sept 2026, 08:50 | 192 | +14 |
| 4 Sept 2026, 07:50 | 178 | -16 |
| 4 Sept 2026, 06:50 | 194 | +16 |
| 4 Sept 2026, 05:50 | 178 | -28 |
| 4 Sept 2026, 04:50 | 206 | +10 |
| 4 Sept 2026, 03:50 | 196 | -107 |
| 4 Sept 2026, 02:50 | 303 | -47 |
| 4 Sept 2026, 01:50 | 350 | +69 |
| 4 Sept 2026, 00:50 | 281 | -56 |
| 3 Sept 2026, 23:50 | 337 | -20 |
| 3 Sept 2026, 22:50 | 357 | -8 |
| 3 Sept 2026, 21:50 | 365 | +38 |
| 3 Sept 2026, 20:50 | 327 | -61 |
| 3 Sept 2026, 19:50 | 388 | +46 |
| 3 Sept 2026, 18:50 | 342 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 13:50 | 60 | no change |
| 4 Sept 2026, 12:50 | 60 | no change |
| 4 Sept 2026, 11:50 | 60 | no change |
| 4 Sept 2026, 10:50 | 60 | no change |
| 4 Sept 2026, 09:50 | 60 | no change |
| 4 Sept 2026, 08:50 | 60 | no change |
| 4 Sept 2026, 07:50 | 60 | no change |
| 4 Sept 2026, 06:50 | 60 | no change |
| 4 Sept 2026, 05:50 | 60 | no change |
| 4 Sept 2026, 04:50 | 60 | no change |
| 4 Sept 2026, 03:50 | 60 | no change |
| 4 Sept 2026, 02:50 | 60 | no change |
| 4 Sept 2026, 01:50 | 60 | no change |
| 4 Sept 2026, 00:50 | 60 | no change |
| 3 Sept 2026, 23:50 | 60 | no change |
| 3 Sept 2026, 22:50 | 60 | no change |
| 3 Sept 2026, 21:50 | 60 | no change |
| 3 Sept 2026, 20:50 | 60 | no change |
| 3 Sept 2026, 19:50 | 60 | no change |
| 3 Sept 2026, 18:50 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.