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Sleep Paralysis

Sleep Paralysis

A Roblox experience owned by Quixal Games.

HorrorENpsychological horrorburnoutchapter-based

Sleep Paralysis is a horror experience created on 2026-04-20. It has 9,906,413 lifetime visits and 99,791 favorites. Currently, 1,225 players are active. The game holds a 59% like percentage. It supports up to four players. The experience focuses on psychological horror themes.

Description (written by the developer; not a statement by this register)

The original Sleep Paralysis, rebuilt from the ground up. This is a slow psychological horror experience. It is not a fast jump-scare game. It is about burnout and depression. You're stuck in a dead-end job, barely getting by… until sleep turns into something worse. Each night, you wake up unable to move. The days get shorter. The nights get longer. And by Day 4… Play alone, or bring up to 3 others. Earn achievements, and wear the ones you're proud of above your head in the lobby. Chapter 2 is in its early stages. Follow the event in the lobby so you're there when it arrives. Estimated Playtime: 20–25 minutes ⚠️ Warning: Flashing lights, darkness, jump scares, psychological horror.

Last updated by the developer 1 Sept 2026, 14:44 UTC.

406
playing (measured 4 Sept 2026, 13:50 UTC)
11,832,978
lifetime visits
60%
liked (9,822 👍 / 6,622 👎)
109,520
favourites (9.3 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1441,57886140610 August 20264 September 2026
328 measurements spanning 25 days, net -1,094. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:50406+17
4 Sept 2026, 12:50389+65
4 Sept 2026, 11:50324+63
4 Sept 2026, 10:50261+8
4 Sept 2026, 09:50253+61
4 Sept 2026, 08:50192+14
4 Sept 2026, 07:50178-16
4 Sept 2026, 06:50194+16
4 Sept 2026, 05:50178-28
4 Sept 2026, 04:50206+10
4 Sept 2026, 03:50196-107
4 Sept 2026, 02:50303-47
4 Sept 2026, 01:50350+69
4 Sept 2026, 00:50281-56
3 Sept 2026, 23:50337-20
3 Sept 2026, 22:50357-8
3 Sept 2026, 21:50365+38
3 Sept 2026, 20:50327-61
3 Sept 2026, 19:50388+46
3 Sept 2026, 18:50342first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play Multiplayer · social5,392,198 · 100.0% win
Play Singleplayer · other1,228,229 · 49.2% win
A Meal For Kings · progression1,012,764 · 100.0% win
True Ending · progression725,004
Good Ending · progression690,991
Complete Chapter 1 · progression245,944 · 43.4% win
To Be Continued · progression196,805 · 34.5% win
Cast Out Ending. · progression58,982
One of Many · other18,453 · 17.8% win
You Listened · progression4,939 · 1.0% win
Flawless · progression4,027 · 0.80% win
Eyes Open · progression1,377 · 1.2% win
On the Board · progression890 · 0.30% win
Climbing · progression319 · 0.10% win
Still Awake · progression206 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

596059.513 August 20264 September 2026
329 measurements spanning 22 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 13:5060no change
4 Sept 2026, 12:5060no change
4 Sept 2026, 11:5060no change
4 Sept 2026, 10:5060no change
4 Sept 2026, 09:5060no change
4 Sept 2026, 08:5060no change
4 Sept 2026, 07:5060no change
4 Sept 2026, 06:5060no change
4 Sept 2026, 05:5060no change
4 Sept 2026, 04:5060no change
4 Sept 2026, 03:5060no change
4 Sept 2026, 02:5060no change
4 Sept 2026, 01:5060no change
4 Sept 2026, 00:5060no change
3 Sept 2026, 23:5060no change
3 Sept 2026, 22:5060no change
3 Sept 2026, 21:5060no change
3 Sept 2026, 20:5060no change
3 Sept 2026, 19:5060no change
3 Sept 2026, 18:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.