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Movie Massacre 📼 [HORROR]

Movie Massacre 📼 [HORROR]

A Roblox experience owned by Cryptid Horror.

HorrorENhorrorsurvivalmultiplayer

Movie Massacre 📼 [HORROR] is a horror experience created on 2025-11-10. It has 39,100,544 lifetime visits and 280,980 favorites. Currently, 380 users are playing. The game holds an 84% like percentage. It supports up to four players.

Description (written by the developer; not a statement by this register)

This game is based on a true story... ⚠️ After finishing school, you find a job working at a local VHS movie store secluded in the dense forest... Try to survive the night shifts as the job that you thought would be easy turns into a nightmare like none other 🏆 Earn 1 completion to unlock the shack behind the movie store, and get a free weapon 🤫 There is a SECRET ending, will you unlock it? 🤝 This game can be played by 4 people, so invite your friends! 🛒 Check out the shop for fun items to troll your friends with! 👍 Like + favorite the game for more stories based off real events ❓ Will you survive your night shifts at the new job...?

Last updated by the developer 15 Aug 2026, 22:29 UTC.

81
playing (measured 1 Sept 2026, 05:50 UTC)
39,756,833
lifetime visits
84%
liked (38,690 👍 / 7,219 👎)
286,285
favourites (7.2 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

811,25766910 August 20261 September 2026
251 measurements spanning 22 days, net -550. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:5081-92
1 Sept 2026, 04:50173-8
1 Sept 2026, 03:50181-89
1 Sept 2026, 02:50270-20
1 Sept 2026, 01:50290-63
1 Sept 2026, 00:50353-94
31 Aug 2026, 23:50447+36
31 Aug 2026, 22:50411-5
31 Aug 2026, 21:50416-19
31 Aug 2026, 20:50435+55
31 Aug 2026, 19:50380+24
31 Aug 2026, 18:50356-15
31 Aug 2026, 17:50371+31
31 Aug 2026, 16:50340+24
31 Aug 2026, 15:50316+14
31 Aug 2026, 14:50302+7
31 Aug 2026, 13:50295+65
31 Aug 2026, 12:50230+17
31 Aug 2026, 11:50213+17
31 Aug 2026, 10:50196first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Rocket Launcher
349 R$
[SECRET ENDING] Assault Rifle
299 R$
[SECRET ENDING] Pistol
159 R$
*OP* Infinite Revives
149 R$
[INFINITE] JUMPSCARE EVERYONE
149 R$
*OP* Fling Sledgehammer [TROLL]
149 R$
Capybara Pet
55 R$
Goose Pet
55 R$
[TROLL] Banana Peel
39 R$
Bright Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Movie Massacre... · welcome22,718,940 · 100.0% win
Night 1 · progression18,069,713 · 100.0% win
First customer · other15,187,611 · 100.0% win
Staying informed · other11,080,188 · 97.5% win
Night 2 · progression10,243,225 · 89.5% win
Night 3 · progression6,943,429 · 61.9% win
Didn't let the stranger in · secret2,761,461 · 25.0% win
You died! · other2,351,813 · 22.0% win
Sad Ending · progression1,723,005 · 17.6% win
Let the stranger in · other1,142,233 · 10.0% win
REAL Ending · progression719,439 · 6.9% win
Bad ending · progression568,649 · 5.2% win
SECRET! · secret299,160 · 1.9% win
Christmas Miracle Ending · progression211,672 · 0.00% win
Hero Ending · progression110,573 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20262 September 2026
252 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 252
Measured (UTC)% likedChange
2 Sept 2026, 14:5184no change
1 Sept 2026, 05:5084no change
1 Sept 2026, 04:5084no change
1 Sept 2026, 03:5084no change
1 Sept 2026, 02:5084no change
1 Sept 2026, 01:5084no change
1 Sept 2026, 00:5084no change
31 Aug 2026, 23:5084no change
31 Aug 2026, 22:5084no change
31 Aug 2026, 21:5084no change
31 Aug 2026, 20:5084no change
31 Aug 2026, 19:5084no change
31 Aug 2026, 18:5084no change
31 Aug 2026, 17:5084no change
31 Aug 2026, 16:5084no change
31 Aug 2026, 15:5084no change
31 Aug 2026, 14:5084no change
31 Aug 2026, 13:5084no change
31 Aug 2026, 12:5084no change
31 Aug 2026, 11:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.