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Keep the Door Locked🔒 [Anomaly]

Keep the Door Locked🔒 [Anomaly]

A Roblox experience owned by Hotel Room Services.

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Keep the Door Locked🔒 [Anomaly] is a horror experience created on 2026-05-28. It currently has 17,836 players. The game has accumulated 28,003,411 lifetime visits and 176,964 favorites. It holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

You’re alone in a hotel room after midnight. Strangers knock at your door. Some need help. Some are lying. Watch the cameras, follow the rules, and decide who gets inside. One wrong decision may be your last. Keep the door locked 🔒 **WE'LL KEEP MORE CONTENT SOON**

Last updated by the developer 5 Sept 2026, 15:13 UTC.

9,391
playing (measured 6 Sept 2026, 09:50 UTC)
55,386,747
lifetime visits
91%
liked (50,615 👍 / 5,017 👎)
284,409
favourites (5.1 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,79925,62314,2119,39110 August 20266 September 2026
372 measurements spanning 27 days, net -16,232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 372
Measured (UTC)PlayersChange
6 Sept 2026, 09:509,391+519
6 Sept 2026, 08:508,872+437
6 Sept 2026, 07:508,435+544
6 Sept 2026, 06:507,891+1,215
6 Sept 2026, 05:506,676-149
6 Sept 2026, 04:506,825-166
6 Sept 2026, 03:506,991-146
6 Sept 2026, 02:507,137+33
6 Sept 2026, 01:507,104-916
6 Sept 2026, 00:508,020+120
5 Sept 2026, 23:507,900-432
5 Sept 2026, 22:508,332-555
5 Sept 2026, 21:508,887-1,600
5 Sept 2026, 20:5010,487-849
5 Sept 2026, 19:5011,336-410
5 Sept 2026, 18:5011,746-1,321
5 Sept 2026, 17:5013,067-6,818
5 Sept 2026, 16:5019,885+6,661
5 Sept 2026, 15:5013,224+789
5 Sept 2026, 14:5012,435first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#51 Top trending

Growth

399265.5512 September 20266 September 2026
82 measurements spanning 4 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–100 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 82
Measured (UTC)Rank on Top trendingChange
6 Sept 2026, 09:2551-2
6 Sept 2026, 08:2553+3
6 Sept 2026, 07:2550-2
6 Sept 2026, 06:2552-5
6 Sept 2026, 05:2557no change
6 Sept 2026, 04:2557-1
6 Sept 2026, 03:2558no change
6 Sept 2026, 02:2558no change
6 Sept 2026, 01:2558no change
6 Sept 2026, 00:2558+3
5 Sept 2026, 23:2555+2
5 Sept 2026, 22:2553+1
5 Sept 2026, 21:2552-1
5 Sept 2026, 20:2553-3
5 Sept 2026, 19:2556-1
5 Sept 2026, 18:2557no change
5 Sept 2026, 17:2557-1
5 Sept 2026, 16:2558no change
5 Sept 2026, 15:2558no change
5 Sept 2026, 14:2558first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

The Dream Room · other5,937,421 · 39.6% win
Door Held · other5,001,679 · 28.0% win
Caught You Looking · other4,805,129 · 34.2% win
Kindness · other1,859,367 · 11.9% win
Flush of Fear · other1,263,236 · 10.9% win
ENDING 1 · progression930,661 · 4.9% win
Losing It · other885,188 · 7.0% win
Three Strikes · other646,757 · 4.1% win
Not Today · other602,449 · 3.7% win
ENDING 3 · progression94,782 · 0.20% win
ENDING 5 · progression40,609 · 0.80% win
ENDING 2 · progression24,955 · 0.10% win
Rat Buster · other10,019 · 0.10% win
What the Dog Doin' · other4,365 · 0.00% win
Juan · other2,408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 20266 September 2026
374 measurements spanning 24 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 374
Measured (UTC)% likedChange
6 Sept 2026, 09:5091no change
6 Sept 2026, 08:5091no change
6 Sept 2026, 07:5091no change
6 Sept 2026, 06:5091no change
6 Sept 2026, 05:5091no change
6 Sept 2026, 04:5091no change
6 Sept 2026, 03:5091no change
6 Sept 2026, 02:5091no change
6 Sept 2026, 01:5091no change
6 Sept 2026, 00:5091no change
5 Sept 2026, 23:5091no change
5 Sept 2026, 22:5091no change
5 Sept 2026, 21:5091no change
5 Sept 2026, 20:5091no change
5 Sept 2026, 19:5091no change
5 Sept 2026, 18:5091no change
5 Sept 2026, 17:5091no change
5 Sept 2026, 16:5091no change
5 Sept 2026, 15:5091no change
5 Sept 2026, 14:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.