Keep the Door Locked🔒 [Anomaly]
A Roblox experience owned by Hotel Room Services.
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Keep the Door Locked🔒 [Anomaly] is a horror experience created on 2026-05-28. It currently has 17,836 players. The game has accumulated 28,003,411 lifetime visits and 176,964 favorites. It holds a 91% like percentage.
Description (written by the developer; not a statement by this register)
You’re alone in a hotel room after midnight. Strangers knock at your door. Some need help. Some are lying. Watch the cameras, follow the rules, and decide who gets inside. One wrong decision may be your last. Keep the door locked 🔒 **WE'LL KEEP MORE CONTENT SOON**
Last updated by the developer 5 Sept 2026, 15:13 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Sept 2026, 09:50 | 9,391 | +519 |
| 6 Sept 2026, 08:50 | 8,872 | +437 |
| 6 Sept 2026, 07:50 | 8,435 | +544 |
| 6 Sept 2026, 06:50 | 7,891 | +1,215 |
| 6 Sept 2026, 05:50 | 6,676 | -149 |
| 6 Sept 2026, 04:50 | 6,825 | -166 |
| 6 Sept 2026, 03:50 | 6,991 | -146 |
| 6 Sept 2026, 02:50 | 7,137 | +33 |
| 6 Sept 2026, 01:50 | 7,104 | -916 |
| 6 Sept 2026, 00:50 | 8,020 | +120 |
| 5 Sept 2026, 23:50 | 7,900 | -432 |
| 5 Sept 2026, 22:50 | 8,332 | -555 |
| 5 Sept 2026, 21:50 | 8,887 | -1,600 |
| 5 Sept 2026, 20:50 | 10,487 | -849 |
| 5 Sept 2026, 19:50 | 11,336 | -410 |
| 5 Sept 2026, 18:50 | 11,746 | -1,321 |
| 5 Sept 2026, 17:50 | 13,067 | -6,818 |
| 5 Sept 2026, 16:50 | 19,885 | +6,661 |
| 5 Sept 2026, 15:50 | 13,224 | +789 |
| 5 Sept 2026, 14:50 | 12,435 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top trending | Change |
|---|---|---|
| 6 Sept 2026, 09:25 | 51 | -2 |
| 6 Sept 2026, 08:25 | 53 | +3 |
| 6 Sept 2026, 07:25 | 50 | -2 |
| 6 Sept 2026, 06:25 | 52 | -5 |
| 6 Sept 2026, 05:25 | 57 | no change |
| 6 Sept 2026, 04:25 | 57 | -1 |
| 6 Sept 2026, 03:25 | 58 | no change |
| 6 Sept 2026, 02:25 | 58 | no change |
| 6 Sept 2026, 01:25 | 58 | no change |
| 6 Sept 2026, 00:25 | 58 | +3 |
| 5 Sept 2026, 23:25 | 55 | +2 |
| 5 Sept 2026, 22:25 | 53 | +1 |
| 5 Sept 2026, 21:25 | 52 | -1 |
| 5 Sept 2026, 20:25 | 53 | -3 |
| 5 Sept 2026, 19:25 | 56 | -1 |
| 5 Sept 2026, 18:25 | 57 | no change |
| 5 Sept 2026, 17:25 | 57 | -1 |
| 5 Sept 2026, 16:25 | 58 | no change |
| 5 Sept 2026, 15:25 | 58 | no change |
| 5 Sept 2026, 14:25 | 58 | first reading |
Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Sept 2026, 09:50 | 91 | no change |
| 6 Sept 2026, 08:50 | 91 | no change |
| 6 Sept 2026, 07:50 | 91 | no change |
| 6 Sept 2026, 06:50 | 91 | no change |
| 6 Sept 2026, 05:50 | 91 | no change |
| 6 Sept 2026, 04:50 | 91 | no change |
| 6 Sept 2026, 03:50 | 91 | no change |
| 6 Sept 2026, 02:50 | 91 | no change |
| 6 Sept 2026, 01:50 | 91 | no change |
| 6 Sept 2026, 00:50 | 91 | no change |
| 5 Sept 2026, 23:50 | 91 | no change |
| 5 Sept 2026, 22:50 | 91 | no change |
| 5 Sept 2026, 21:50 | 91 | no change |
| 5 Sept 2026, 20:50 | 91 | no change |
| 5 Sept 2026, 19:50 | 91 | no change |
| 5 Sept 2026, 18:50 | 91 | no change |
| 5 Sept 2026, 17:50 | 91 | no change |
| 5 Sept 2026, 16:50 | 91 | no change |
| 5 Sept 2026, 15:50 | 91 | no change |
| 5 Sept 2026, 14:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.