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Keep the Door Locked🔒 [Anomaly]

Keep the Door Locked🔒 [Anomaly]

A Roblox experience owned by Hotel Room Services.

HorrorENhorroranomalydecision-making

Keep the Door Locked [Anomaly] is a horror experience from 2026 set in a hotel room at night, where the player watches cameras and decides which visitors to admit. Visits come to roughly 76 million. It has 350,110 favorites and a 91 percent like rate, with 3,869 players online.

Description (written by the developer; not a statement by this register)

You’re alone in a hotel room after midnight. Strangers knock at your door. Some need help. Some are lying. Watch the cameras, follow the rules, and decide who gets inside. One wrong decision may be your last. Keep the door locked 🔒 **WE'LL KEEP MORE CONTENT SOON**

Last updated by the developer 17 Oct 2026, 14:38 UTC.

1,073
playing (measured 26 Oct 2026, 05:50 UTC)
80,160,491
lifetime visits
91%
liked (65,274 👍 / 6,478 👎)
375,032
favourites (4.7 per 1k visits)
28 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6164,8162,7161,0735 October 202626 October 2026
500 measurements spanning 21 days, net -2,045. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:501,073+157
26 Oct 2026, 04:50916+14
26 Oct 2026, 03:50902+88
26 Oct 2026, 02:50814-24
26 Oct 2026, 01:50838-35
26 Oct 2026, 00:50873-279
25 Oct 2026, 23:501,152-218
25 Oct 2026, 22:501,370-240
25 Oct 2026, 21:501,610-352
25 Oct 2026, 20:501,962-464
25 Oct 2026, 19:502,426-231
25 Oct 2026, 18:502,657-320
25 Oct 2026, 17:502,977-146
25 Oct 2026, 16:503,123+4
25 Oct 2026, 15:503,119+90
25 Oct 2026, 14:503,029+17
25 Oct 2026, 13:503,012+115
25 Oct 2026, 12:502,897+274
25 Oct 2026, 11:502,623-72
25 Oct 2026, 10:502,695first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Dream Room · other8,713,878 · 36.9% win
Caught You Looking · other7,222,782 · 31.2% win
Door Held · other6,964,623 · 24.4% win
Kindness · other2,699,065 · 11.3% win
Flush of Fear · other2,109,126 · 12.4% win
Losing It · other1,390,517 · 6.5% win
ENDING 1 · progression1,248,068 · 3.7% win
Three Strikes · other932,730 · 3.7% win
Not Today · other832,908 · 2.9% win
ENDING 3 · progression104,831 · 0.10% win
ENDING 5 · progression97,097 · 0.80% win
ENDING 2 · progression29,740 · 0.10% win
Rat Buster · other13,561 · 0.00% win
What the Dog Doin' · other6,633 · 0.00% win
Juan · other3,394 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 202626 October 2026
1559 measurements spanning 73 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1559
Measured (UTC)% likedChange
26 Oct 2026, 05:5091no change
26 Oct 2026, 04:5091no change
26 Oct 2026, 03:5091no change
26 Oct 2026, 02:5091no change
26 Oct 2026, 01:5091no change
26 Oct 2026, 00:5091no change
25 Oct 2026, 23:5091no change
25 Oct 2026, 22:5091no change
25 Oct 2026, 21:5091no change
25 Oct 2026, 20:5091no change
25 Oct 2026, 19:5091no change
25 Oct 2026, 18:5091no change
25 Oct 2026, 17:5091no change
25 Oct 2026, 16:5091no change
25 Oct 2026, 15:5091no change
25 Oct 2026, 14:5091no change
25 Oct 2026, 13:5091no change
25 Oct 2026, 12:5091no change
25 Oct 2026, 11:5091no change
25 Oct 2026, 10:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.