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The Great Upgrade Incremental Tree (UPDATE 0.2.6)

The Great Upgrade Incremental Tree (UPDATE 0.2.6)

A Roblox experience owned by Great Upgrade Incremental.

SimulatorENincrementalupgrade treegui

Description (written by the developer; not a statement by this register)

Graphical User Interface Tree / Great Upgrade Incremental Tree GUIT A fully GUI based Upgrade Tree (Maybe Aside Some Things In The Future) that combines the GUI of an Incremental style game and the Scaling and Components of an Upgrade Tree Currently Over 75 Important Base Game Upgrades Update 0.2.6 (Holy Random Changes) - More Support For Mobile Players - Daily / Montly Leaderboards - New Alpha Upgrades - Some UI Changes Join The Community Server!!! GAME IS NOT FINISHED SO EXPECT BUGS

Last updated by the developer 14 Aug 2026, 14:52 UTC.

62
playing (measured 15 Aug 2026, 12:08 UTC)
63,631
lifetime visits
61%
liked (242 👍 / 152 👎)
963
favourites (15.1 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:0891first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome44,547 · 100.0% win
Rebirths! · progression30,448 · 69.0% win
Ascensions! · progression6,601 · 13.8% win
Egg · collection40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616462.515 August 2026 — 64 % liked25 August 2026 — 63 % liked4 September 2026 — 62 % liked14 September 2026 — 62 % liked24 September 2026 — 62 % liked4 October 2026 — 62 % liked14 October 2026 — 62 % liked24 October 2026 — 61 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:0161-1
14 Oct 2026, 20:5062no change
4 Oct 2026, 20:4962no change
24 Sept 2026, 20:4862no change
14 Sept 2026, 17:0862no change
4 Sept 2026, 17:0862-1
25 Aug 2026, 16:1963-1
15 Aug 2026, 16:1864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.