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Be A Lucky Block For Anime! 🔥

Be A Lucky Block For Anime! 🔥

A Roblox experience owned by Be A Success!.

TycoonENanimelucky blockidle/tycoon

Be A Lucky Block For Anime! 🔥 is a tycoon experience created on 2026-04-21. It has accumulated 3,543,018 lifetime visits and currently has 1,203 players online. The game holds 5,383 favorites and maintains a 97% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Be a Lucky Block for Anime! 🔥 🍀 Go to further Bases for better luck! ❓ Wait for the guards Roll The Lucky Block! 🏃 Run back to your base before they catch you! 💸 Collect Animes To Earn Cash! 💤 Your Animes earn Cash offline! Remember to like & favorite the game for Rewards! 👍⭐

Last updated by the developer 21 Aug 2026, 11:44 UTC.

666
playing (measured 25 Aug 2026, 06:50 UTC)
4,600,518
lifetime visits
97%
liked (5,455 👍 / 191 👎)
7,548
favourites (1.6 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5191,9221,220.566610 August 202625 August 2026
84 measurements spanning 15 days, net -92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 309–2,132 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 84
Measured (UTC)PlayersChange
25 Aug 2026, 06:50666+7
25 Aug 2026, 05:50659+64
25 Aug 2026, 04:50595-21
25 Aug 2026, 03:50616-17
25 Aug 2026, 02:50633-70
25 Aug 2026, 01:50703+16
25 Aug 2026, 00:50687-29
24 Aug 2026, 23:50716+147
24 Aug 2026, 22:50569+20
24 Aug 2026, 21:50549+30
24 Aug 2026, 20:50519-33
24 Aug 2026, 19:50552-42
24 Aug 2026, 18:50594-111
24 Aug 2026, 17:50705-90
24 Aug 2026, 16:50795-87
24 Aug 2026, 15:50882-73
24 Aug 2026, 14:50955-137
24 Aug 2026, 13:501,092no change
24 Aug 2026, 12:501,092-6
24 Aug 2026, 11:501,098first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Pack! [BEST]
399 R$
Pro Pack!
239 R$
Auto Collect!
224 R$
2x Cash!
139 R$
VIP!
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,159,102 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.514 August 202625 August 2026
85 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 85
Measured (UTC)% likedChange
25 Aug 2026, 06:5097no change
25 Aug 2026, 05:5097no change
25 Aug 2026, 04:5097no change
25 Aug 2026, 03:5097no change
25 Aug 2026, 02:5097no change
25 Aug 2026, 01:5097no change
25 Aug 2026, 00:5097no change
24 Aug 2026, 23:5097no change
24 Aug 2026, 22:5097no change
24 Aug 2026, 21:5097no change
24 Aug 2026, 20:5097no change
24 Aug 2026, 19:5097no change
24 Aug 2026, 18:5097no change
24 Aug 2026, 17:5097no change
24 Aug 2026, 16:5097no change
24 Aug 2026, 15:5097no change
24 Aug 2026, 14:5097no change
24 Aug 2026, 13:5097no change
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.