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+1 Anime per Step

+1 Anime per Step

A Roblox experience owned by Navoj Slop.

TycoonENincrementalanimeidle

+1 Anime per Step is a tycoon experience created on July 20, 2026. It currently has 862 players online and 904,465 lifetime visits. The game holds a 94% like percentage and 3,636 favorites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Anime Per Step! ⚡ Take a step and gain Power. Every move builds your strength! 👥 Unlock a new Anime every 10 levels. They follow you everywhere and make you stronger with every step. 👊 Your crowd fights for you. Reach a wall and they charge in punching. Bigger crowd, faster it falls. 🌟 Claim legendary characters at the Stand, each one massively boosts your Power. 🧱 Smash through the walls blocking every corridor and unlock brand new zones. 🏆 Grab the Wins pad at each zone's end, then spend Wins on Trails and Anime Rosters. 🏋️ Keep training to earn even while you're away. 🔁 Rebirth for permanent Power multipliers and tear through zones you used to be stuck on. 🤖 Turn on Auto Wins and let your crowd farm for you. 📈 Climb the global leaderboards and become the strongest player in the game. Can you break every wall and become the ultimate anime legend? 🎉 New Updates Every Week! 🎉

Last updated by the developer 31 Aug 2026, 16:11 UTC.

585
playing (measured 5 Sept 2026, 11:50 UTC)
2,345,440
lifetime visits
95%
liked (3,103 👍 / 157 👎)
9,371
favourites (4.0 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1512,0291,09058510 August 20265 September 2026
350 measurements spanning 26 days, net +269. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 350
Measured (UTC)PlayersChange
5 Sept 2026, 11:50585-33
5 Sept 2026, 10:50618+1
5 Sept 2026, 09:50617-18
5 Sept 2026, 08:50635+56
5 Sept 2026, 07:50579+7
5 Sept 2026, 06:50572+1
5 Sept 2026, 05:50571+37
5 Sept 2026, 04:50534-12
5 Sept 2026, 03:50546+81
5 Sept 2026, 02:50465+8
5 Sept 2026, 01:50457+55
5 Sept 2026, 00:50402-62
4 Sept 2026, 23:50464+99
4 Sept 2026, 22:50365+63
4 Sept 2026, 21:50302+22
4 Sept 2026, 20:50280-2
4 Sept 2026, 19:50282-70
4 Sept 2026, 18:50352-59
4 Sept 2026, 17:50411-148
4 Sept 2026, 16:50559first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Levels
99 R$
x5 Wins
99 R$
Auto Rebirth
79 R$
x2 Wins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.515 August 20265 September 2026
350 measurements spanning 21 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 350
Measured (UTC)% likedChange
5 Sept 2026, 11:5095no change
5 Sept 2026, 10:5095no change
5 Sept 2026, 09:5095no change
5 Sept 2026, 08:5095no change
5 Sept 2026, 07:5095no change
5 Sept 2026, 06:5095no change
5 Sept 2026, 05:5095no change
5 Sept 2026, 04:5095no change
5 Sept 2026, 03:5095no change
5 Sept 2026, 02:5095no change
5 Sept 2026, 01:5095no change
5 Sept 2026, 00:5095no change
4 Sept 2026, 23:5095no change
4 Sept 2026, 22:5095no change
4 Sept 2026, 21:5095no change
4 Sept 2026, 20:5095no change
4 Sept 2026, 19:5095no change
4 Sept 2026, 18:5095no change
4 Sept 2026, 17:5095no change
4 Sept 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.