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🚨 Steal Anime!

🚨 Steal Anime!

A Roblox experience owned by Slime Prime Studios.

SimulatorENanimecollectionbattle

🚨 Steal Anime! is a simulator experience created on 2025-06-07. It has 94,294,542 lifetime visits, 766 concurrent players, 61,794 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

🚨 Steal your favorite anime characters and build your ultimate collection! 🚨 Welcome to Steal Anime! Get ready to: 🎭 Sneak into anime worlds and steal iconic characters! 🔥 Collect powerful heroes, rivals, and legends! 💥 Battle rivals trying to take your characters back! 🏠 Store your stolen lineup and show off your anime army! 🌟 Unlock anime abilities by rebirthing! Can you become the most feared anime thief? 🚨 If you're enjoying the game, don't forget to give it a like! 👍

Last updated by the developer 3 Aug 2025, 22:54 UTC.

82
playing (measured 20 Sept 2026, 21:50 UTC)
96,342,702
lifetime visits
86%
liked (32,406 👍 / 5,118 👎)
67,907
favourites (0.7 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

82687384.530 August 202620 September 2026
500 measurements spanning 21 days, net -151. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
20 Sept 2026, 21:5082-35
20 Sept 2026, 20:50117-33
20 Sept 2026, 19:50150-49
20 Sept 2026, 18:50199-48
20 Sept 2026, 17:50247-62
20 Sept 2026, 16:50309-100
20 Sept 2026, 15:50409-23
20 Sept 2026, 14:50432+18
20 Sept 2026, 13:50414-30
20 Sept 2026, 12:51444+7
20 Sept 2026, 11:50437-93
20 Sept 2026, 10:50530+28
20 Sept 2026, 09:50502-7
20 Sept 2026, 08:50509-15
20 Sept 2026, 07:50524-7
20 Sept 2026, 06:50531+72
20 Sept 2026, 05:50459+26
20 Sept 2026, 04:50433+26
20 Sept 2026, 03:50407+40
20 Sept 2026, 02:50367first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lock!
1,499 R$
(OP) Underground Bunker!
499 R$
x2 Cash! (Permanent)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,106,409 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202622 October 2026
723 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 723
Measured (UTC)% likedChange
22 Oct 2026, 13:3486no change
12 Oct 2026, 13:3286no change
2 Oct 2026, 13:3186no change
22 Sept 2026, 13:2386no change
20 Sept 2026, 21:5086no change
20 Sept 2026, 20:5086no change
20 Sept 2026, 19:5086no change
20 Sept 2026, 18:5086no change
20 Sept 2026, 17:5086no change
20 Sept 2026, 16:5086no change
20 Sept 2026, 15:5086no change
20 Sept 2026, 14:5086no change
20 Sept 2026, 13:5086no change
20 Sept 2026, 12:5186no change
20 Sept 2026, 11:5086no change
20 Sept 2026, 10:5086no change
20 Sept 2026, 09:5086no change
20 Sept 2026, 08:5086no change
20 Sept 2026, 06:5086no change
20 Sept 2026, 05:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.