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🚨 Steal Anime!

🚨 Steal Anime!

A Roblox experience owned by Slime Prime Studios.

SimulatorENanimecollectionbattle

🚨 Steal Anime! is a simulator experience created on 2025-06-07. It has 94,294,542 lifetime visits, 766 concurrent players, 61,794 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

🚨 Steal your favorite anime characters and build your ultimate collection! 🚨 Welcome to Steal Anime! Get ready to: 🎭 Sneak into anime worlds and steal iconic characters! 🔥 Collect powerful heroes, rivals, and legends! 💥 Battle rivals trying to take your characters back! 🏠 Store your stolen lineup and show off your anime army! 🌟 Unlock anime abilities by rebirthing! Can you become the most feared anime thief? 🚨 If you're enjoying the game, don't forget to give it a like! 👍

Last updated by the developer 3 Aug 2025, 22:54 UTC.

196
playing (measured 5 Sept 2026, 22:50 UTC)
95,509,595
lifetime visits
86%
liked (32,034 👍 / 5,045 👎)
63,480
favourites (0.7 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

111762436.519610 August 20265 September 2026
361 measurements spanning 26 days, net -494. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–860 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 361
Measured (UTC)PlayersChange
5 Sept 2026, 22:50196+25
5 Sept 2026, 21:50171-17
5 Sept 2026, 20:50188-59
5 Sept 2026, 19:50247-15
5 Sept 2026, 18:50262-96
5 Sept 2026, 17:50358-237
5 Sept 2026, 16:50595+51
5 Sept 2026, 15:50544-28
5 Sept 2026, 14:50572+60
5 Sept 2026, 13:50512-23
5 Sept 2026, 12:50535no change
5 Sept 2026, 11:50535-40
5 Sept 2026, 10:50575+20
5 Sept 2026, 09:50555-23
5 Sept 2026, 08:50578-12
5 Sept 2026, 07:50590+78
5 Sept 2026, 06:50512+39
5 Sept 2026, 05:50473+30
5 Sept 2026, 04:50443+48
5 Sept 2026, 03:50395first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lock!
1,499 R$
(OP) Underground Bunker!
499 R$
x2 Cash! (Permanent)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome27,207,582 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20265 September 2026
362 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 362
Measured (UTC)% likedChange
5 Sept 2026, 22:5086no change
5 Sept 2026, 21:5086no change
5 Sept 2026, 20:5086no change
5 Sept 2026, 19:5086no change
5 Sept 2026, 18:5086no change
5 Sept 2026, 17:5086no change
5 Sept 2026, 16:5086no change
5 Sept 2026, 15:5086no change
5 Sept 2026, 14:5086no change
5 Sept 2026, 13:5086no change
5 Sept 2026, 12:5086no change
5 Sept 2026, 11:5086no change
5 Sept 2026, 10:5086no change
5 Sept 2026, 09:5086no change
5 Sept 2026, 08:5086no change
5 Sept 2026, 07:5086no change
5 Sept 2026, 06:5086no change
5 Sept 2026, 05:5086no change
5 Sept 2026, 04:5086no change
5 Sept 2026, 03:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.