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Hack A Business

Hack A Business

A Roblox experience owned by Matthew 7:7.

AdventureENstealthheistpvp

Hack A Business is an adventure experience created on 2026-04-21. It currently has 1,374 players. The game has accumulated 24,765,467 lifetime visits and 96,494 favorites. It holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Hack a Business! 📡 Place Antennas to steal company Data! 💾 💻 Place Servers to collect stolen Data! ⛰ Run from big company bosses and sell their Data for Money! 🥷 Rob from other players!

Last updated by the developer 24 Aug 2026, 23:19 UTC.

466
playing (measured 25 Aug 2026, 05:50 UTC)
25,942,743
lifetime visits
96%
liked (91,219 👍 / 3,878 👎)
101,899
favourites (3.9 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4662,0631,264.510 August 202625 August 2026
83 measurements spanning 15 days, net -1,597. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 226–2,303 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 83
Measured (UTC)PlayersChange
25 Aug 2026, 05:50466-34
25 Aug 2026, 04:50500+15
25 Aug 2026, 03:50485-35
25 Aug 2026, 02:50520-65
25 Aug 2026, 01:50585-140
25 Aug 2026, 00:50725-155
24 Aug 2026, 23:50880+23
24 Aug 2026, 22:50857-60
24 Aug 2026, 21:50917+28
24 Aug 2026, 20:50889-80
24 Aug 2026, 19:50969-58
24 Aug 2026, 18:501,027+4
24 Aug 2026, 17:501,023+4
24 Aug 2026, 16:501,019+62
24 Aug 2026, 15:50957-115
24 Aug 2026, 14:501,072-14
24 Aug 2026, 13:501,086+75
24 Aug 2026, 12:501,011+36
24 Aug 2026, 11:50975+137
24 Aug 2026, 10:50838first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Pack
659 R$
Pro Pack
249 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202625 August 2026
84 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 84
Measured (UTC)% likedChange
25 Aug 2026, 05:5096no change
25 Aug 2026, 04:5096no change
25 Aug 2026, 03:5096no change
25 Aug 2026, 02:5096no change
25 Aug 2026, 01:5096no change
25 Aug 2026, 00:5096no change
24 Aug 2026, 23:5096no change
24 Aug 2026, 22:5096no change
24 Aug 2026, 21:5096no change
24 Aug 2026, 20:5096no change
24 Aug 2026, 19:5096no change
24 Aug 2026, 18:5096no change
24 Aug 2026, 17:5096no change
24 Aug 2026, 16:5096no change
24 Aug 2026, 15:5096no change
24 Aug 2026, 14:5096no change
24 Aug 2026, 13:5096no change
24 Aug 2026, 12:5096no change
24 Aug 2026, 11:5096no change
24 Aug 2026, 10:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.