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[TIER 10] Accelerator Incremental

[TIER 10] Accelerator Incremental

A Roblox experience owned by KayD.

TycoonENincrementalacceleratorupgrades

[TIER 10] Accelerator Incremental is a tycoon experience created on 2026-04-22. The game currently has 52 players online. It has accumulated 3,395,789 lifetime visits. User engagement metrics show a 76% like percentage and 26,768 favorites. The description indicates gameplay involves unlocking upgrades, currencies, and tiers within a particle accelerator theme.

Description (written by the developer; not a statement by this register)

Speed up your particle through everything. Unlock new upgrades, currencies, tiers, particles, and more 7 tiers, more coming Like the game and join the group for 1.4x walk speed particle accelerator go brrr Credits @kaydeath1 - Scripting, UI @swirlingtide - Balancing @FoundForces - EternityNum Lib Icons from icon8

Last updated by the developer 29 Jun 2026, 10:22 UTC.

52
playing (measured 10 Aug 2026, 18:37 UTC)
3,395,789
lifetime visits
76%
liked (5,975 👍 / 1,844 👎)
26,929
favourites (7.9 per 1k visits)
22 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3780first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,999 R$
Particle Clone
649 R$
Particle Bulk
499 R$
x2 Stats
399 R$
MVP
349 R$
Auto Collision
299 R$
Particle Luck
249 R$
Auto Clicker
199 R$
Auto Pressure
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Accelerator Incremental · welcome1,738,958 · 100.0% win
Tier 1 · other1,155,585 · 100.0% win
Tier 2 · progression770,723 · 84.9% win
Tier 3 · progression365,419 · 52.6% win
Tier 4 · progression174,008 · 28.1% win
Tier 5 · progression117,447 · 17.3% win
Tier 6 · progression69,984 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:5176no change
14 Aug 2026, 04:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.