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[⏰FASHIONABLY LATE] Die of Death

[⏰FASHIONABLY LATE] Die of Death

A Roblox experience owned by Die of Deathians.

HorrorENasymmetrical-horrorrandom-abilitiesstrategy

[⏰FASHIONABLY LATE] Die of Death is a horror experience created on 2025-03-08. It currently has 7890 players, 322,698,937 lifetime visits, an 87% like percentage, and 632,150 favorites.

Description (written by the developer; not a statement by this register)

UPDATE LOG: Fashionably Late Update. This update includes tons of new major content and reworks. Nearly everything in the game has been changed up to some extent, check it out! Die of Death is a notably inconsistent game when it comes to strategy and often requires adapting on the fly to win. This game does an unique spin on the asymmetrical-horror genre, taking a more light and unserious tone when it comes to its content & gameplay! Randomness is a key factor here, with gamemodes that appear in between matches, random ability decks survivors are forced to pick in order to live, and more! NOTHING IN THIS GAME FINAL, EXPECT CHANGES IN THE FUTURE! Thumbnail & game icon both by @Chiprit103!

Last updated by the developer 25 Aug 2026, 01:52 UTC.

4,307
playing (measured 4 Sept 2026, 22:50 UTC)
331,374,724
lifetime visits
87%
liked (372,625 👍 / 54,163 👎)
646,062
favourites (1.9 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,7298,1664,947.54,30710 August 20264 September 2026
337 measurements spanning 25 days, net -3,859. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 763–9,132 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 337
Measured (UTC)PlayersChange
4 Sept 2026, 22:504,307+253
4 Sept 2026, 21:504,054+350
4 Sept 2026, 20:503,704+122
4 Sept 2026, 19:503,582+116
4 Sept 2026, 18:503,466-80
4 Sept 2026, 17:503,546+123
4 Sept 2026, 16:503,423-194
4 Sept 2026, 15:503,617-345
4 Sept 2026, 14:503,962+107
4 Sept 2026, 13:503,855+332
4 Sept 2026, 12:503,523+446
4 Sept 2026, 11:503,077+418
4 Sept 2026, 10:502,659+306
4 Sept 2026, 09:502,353+197
4 Sept 2026, 08:502,156+114
4 Sept 2026, 07:502,042-49
4 Sept 2026, 06:502,091-35
4 Sept 2026, 05:502,126-151
4 Sept 2026, 04:502,277-587
4 Sept 2026, 03:502,864first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
599 R$
2X Emotes
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Domain of Death · progression12,233,286 · 0.00% win
New Shine · other4,011,581 · 16.1% win
Past Sentimentality · other2,045,136 · 0.00% win
The 26. · other591,785 · 0.00% win
Mir?A · other403,622 · 0.00% win
The Week Before July 11th · other191,064 · 0.00% win
Apple Cake · collection10,722 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20264 September 2026
338 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 338
Measured (UTC)% likedChange
4 Sept 2026, 22:5087no change
4 Sept 2026, 21:5087no change
4 Sept 2026, 20:5087no change
4 Sept 2026, 19:5087no change
4 Sept 2026, 18:5087no change
4 Sept 2026, 17:5087no change
4 Sept 2026, 16:5087no change
4 Sept 2026, 15:5087no change
4 Sept 2026, 14:5087no change
4 Sept 2026, 13:5087no change
4 Sept 2026, 12:5087no change
4 Sept 2026, 11:5087no change
4 Sept 2026, 10:5087no change
4 Sept 2026, 09:5087no change
4 Sept 2026, 08:5087no change
4 Sept 2026, 07:5087no change
4 Sept 2026, 06:5087no change
4 Sept 2026, 05:5087no change
4 Sept 2026, 04:5087no change
4 Sept 2026, 03:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,985,526
YouTube views across 20 matched videos

Most-viewed match: “Artful VS Dynamic Face be like 😭 | DIE OF DEATH ANIMATION #roblox #robloxanimation”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Sept 2026, 03:20 UTC.