[⏰FASHIONABLY LATE] Die of Death
A Roblox experience owned by Die of Deathians.
HorrorENasymmetrical-horrorrandom-abilitiesstrategy
[⏰FASHIONABLY LATE] Die of Death is a horror experience created on 2025-03-08. It currently has 7890 players, 322,698,937 lifetime visits, an 87% like percentage, and 632,150 favorites.
Description (written by the developer; not a statement by this register)
UPDATE LOG: Fashionably Late Update. This update includes tons of new major content and reworks. Nearly everything in the game has been changed up to some extent, check it out! Die of Death is a notably inconsistent game when it comes to strategy and often requires adapting on the fly to win. This game does an unique spin on the asymmetrical-horror genre, taking a more light and unserious tone when it comes to its content & gameplay! Randomness is a key factor here, with gamemodes that appear in between matches, random ability decks survivors are forced to pick in order to live, and more! NOTHING IN THIS GAME FINAL, EXPECT CHANGES IN THE FUTURE! Thumbnail & game icon both by @Chiprit103!
Last updated by the developer 25 Aug 2026, 01:52 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 22:50 | 4,307 | +253 |
| 4 Sept 2026, 21:50 | 4,054 | +350 |
| 4 Sept 2026, 20:50 | 3,704 | +122 |
| 4 Sept 2026, 19:50 | 3,582 | +116 |
| 4 Sept 2026, 18:50 | 3,466 | -80 |
| 4 Sept 2026, 17:50 | 3,546 | +123 |
| 4 Sept 2026, 16:50 | 3,423 | -194 |
| 4 Sept 2026, 15:50 | 3,617 | -345 |
| 4 Sept 2026, 14:50 | 3,962 | +107 |
| 4 Sept 2026, 13:50 | 3,855 | +332 |
| 4 Sept 2026, 12:50 | 3,523 | +446 |
| 4 Sept 2026, 11:50 | 3,077 | +418 |
| 4 Sept 2026, 10:50 | 2,659 | +306 |
| 4 Sept 2026, 09:50 | 2,353 | +197 |
| 4 Sept 2026, 08:50 | 2,156 | +114 |
| 4 Sept 2026, 07:50 | 2,042 | -49 |
| 4 Sept 2026, 06:50 | 2,091 | -35 |
| 4 Sept 2026, 05:50 | 2,126 | -151 |
| 4 Sept 2026, 04:50 | 2,277 | -587 |
| 4 Sept 2026, 03:50 | 2,864 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 22:50 | 87 | no change |
| 4 Sept 2026, 21:50 | 87 | no change |
| 4 Sept 2026, 20:50 | 87 | no change |
| 4 Sept 2026, 19:50 | 87 | no change |
| 4 Sept 2026, 18:50 | 87 | no change |
| 4 Sept 2026, 17:50 | 87 | no change |
| 4 Sept 2026, 16:50 | 87 | no change |
| 4 Sept 2026, 15:50 | 87 | no change |
| 4 Sept 2026, 14:50 | 87 | no change |
| 4 Sept 2026, 13:50 | 87 | no change |
| 4 Sept 2026, 12:50 | 87 | no change |
| 4 Sept 2026, 11:50 | 87 | no change |
| 4 Sept 2026, 10:50 | 87 | no change |
| 4 Sept 2026, 09:50 | 87 | no change |
| 4 Sept 2026, 08:50 | 87 | no change |
| 4 Sept 2026, 07:50 | 87 | no change |
| 4 Sept 2026, 06:50 | 87 | no change |
| 4 Sept 2026, 05:50 | 87 | no change |
| 4 Sept 2026, 04:50 | 87 | no change |
| 4 Sept 2026, 03:50 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “Artful VS Dynamic Face be like 😭 | DIE OF DEATH ANIMATION #roblox #robloxanimation”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Sept 2026, 03:20 UTC.