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ETERNITY [BETA]

ETERNITY [BETA]

A Roblox experience owned by Rampage_Works.

AdventureENparkourasymmetricalchase

ETERNITY [BETA] is an adventure experience created on 2026-03-26. It currently has 207 players and 2,077,993 lifetime visits. The game holds a 82% like percentage and 25,466 favorites. It features parkour mechanics including jumping, wall hopping, and ledge grabbing within massive maps.

Description (written by the developer; not a statement by this register)

[⚠️BETA WARNING]: - Expect restarts for bug fixes - Unfairness on balancing - Unfinished/Unpolished gameplay “Only then did I realize I was here for eternity.” ❗ Read the rules board in game, and remember to play fairly! Eternity is a parkour fast paced asymmetrical game so its recommended that you watch a couple of tutorials on how to learn the movement system. *An in game tutorial is in the works, please refer to video tutorials and the one in the lobby at the moment. [🔧Mechanics]: - Jumping - Wall Hopping - Ledge Grabbing - Unique Chase system - Massive maps

Last updated by the developer 21 Aug 2026, 13:27 UTC.

99
playing (measured 22 Aug 2026, 06:50 UTC)
2,157,517
lifetime visits
82%
liked (7,091 👍 / 1,555 👎)
27,733
favourites (12.9 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99156127.510 August 2026 — 136 players21 August 2026 — 121 players21 August 2026 — 114 players21 August 2026 — 134 players21 August 2026 — 146 players22 August 2026 — 156 players22 August 2026 — 141 players22 August 2026 — 124 players22 August 2026 — 136 players22 August 2026 — 125 players22 August 2026 — 127 players22 August 2026 — 99 players10 August 202622 August 2026
12 measurements spanning 12 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–165 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5099-28
22 Aug 2026, 05:50127+2
22 Aug 2026, 04:50125-11
22 Aug 2026, 03:50136+12
22 Aug 2026, 02:50124-17
22 Aug 2026, 01:50141-15
22 Aug 2026, 00:50156+10
21 Aug 2026, 23:50146+12
21 Aug 2026, 22:50134+20
21 Aug 2026, 21:50114-7
21 Aug 2026, 20:54121-15
10 Aug 2026, 16:49136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP]
800 R$
TF2 Emote Pack
170 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[WELCOME] · welcome422,902 · 24.4% win
First Steps · welcome104,913 · 7.3% win
Fallen one · other96,421 · 4.8% win
[CHRISTMAS]73,384 · 0.00% win
TEAPOT HAVOC! · other53,101 · 3.2% win
[HALLOWEEN] · other30,283 · 0.00% win
Superhot · other27,719 · 6.0% win
The last of us · other25,701 · 1.9% win
[THANK YOU] · other9,893 · 0.50% win
ANNIVERSARY · other8,722 · 100.0% win
Sniper · other8,416 · 1.2% win
Catch! · other7,053 · 0.40% win
Do My Math! · other6,657 · 0.50% win
Efficient · other6,296 · 0.50% win
DIRECT INJECT · other1,755 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
14 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4582no change
24 Aug 2026, 09:3582no change
22 Aug 2026, 06:5082no change
22 Aug 2026, 05:5082no change
22 Aug 2026, 04:5082no change
22 Aug 2026, 03:5082no change
22 Aug 2026, 02:5082no change
22 Aug 2026, 01:5082no change
22 Aug 2026, 00:5082no change
21 Aug 2026, 23:5082no change
21 Aug 2026, 22:5082no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482no change
14 Aug 2026, 09:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.