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Climb Scary Squishy Dumpling Tower

Climb Scary Squishy Dumpling Tower

A Roblox experience owned by Scary Tower Games.

ObbyENTower ClimbHorror/ScaryObby

Climb Scary Squishy Dumpling Tower is an obby experience created on 2026-04-26. It records 1073 concurrent players, 33,817,100 lifetime visits, a 78% like percentage, and 2,668,360 favorites.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Squishy Dumpling Tower ❓ Can you reach the top without being eaten? (I don't think so.) Join the group for free BAT! https://www.roblox.com/communities/300088521 🛠️ Next Update: ❓ ✨ A collectible known as the Squishy Dumpling haunts the floors of a massive tower, endlessly bouncing through every level. As a player, you have to climb to the top while staying out of its reach—each floor features a different "limited edition" unboxed variant that’s obsessed with chasing you down. Tags: Squishy, Dumpling , Scary, Multiplayer, Jumpscare, , Survival, Tower , Climb Scary, Cursed ASMR, Needoh, Squishy Toys, Colorful, Obby

Last updated by the developer 3 Sept 2026, 17:37 UTC.

814
playing (measured 4 Sept 2026, 03:50 UTC)
36,688,196
lifetime visits
78%
liked (5,032 👍 / 1,423 👎)
2,670,775
favourites (72.8 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4071,472939.581410 August 20264 September 2026
318 measurements spanning 25 days, net -525. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 247–1,632 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 318
Measured (UTC)PlayersChange
4 Sept 2026, 03:50814+141
4 Sept 2026, 02:50673-43
4 Sept 2026, 01:50716-12
4 Sept 2026, 00:50728-133
3 Sept 2026, 23:50861+104
3 Sept 2026, 22:50757+137
3 Sept 2026, 21:50620+21
3 Sept 2026, 20:50599+114
3 Sept 2026, 19:50485+37
3 Sept 2026, 18:50448-43
3 Sept 2026, 17:50491-47
3 Sept 2026, 16:50538-91
3 Sept 2026, 15:50629-187
3 Sept 2026, 14:50816-112
3 Sept 2026, 13:50928-187
3 Sept 2026, 12:501,115+75
3 Sept 2026, 11:501,040+395
3 Sept 2026, 07:50645+4
3 Sept 2026, 06:50641-144
3 Sept 2026, 05:50785first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Boss +
1,599 R$
[FLY] Golden Carpet
489 R$
[INF] Infinite Tasers
299 R$
[INF] Infinite Jetpack
259 R$
[👑] VIP
199 R$
[SPEED & JUMP] Fusion Coil
100 R$
[JUMP] Gravity Coil
59 R$
[FAST] Speed Coil
59 R$
Dumpling Slap
49 R$
[OP] Default Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome17,155,708 · 100.0% win
Grey Tiles · other15,094,046 · 100.0% win
Broken Colored Wood · collection7,112,970 · 60.1% win
Grassy · other3,034,677 · 33.7% win
Bathroom Tiles · collection1,644,355 · 21.9% win
Secret Room · secret715,354 · 3.4% win
Raw Floor · other628,550 · 15.0% win
End · progression369,264 · 12.9% win
Arcade Floor · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 20264 September 2026
318 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 318
Measured (UTC)% likedChange
4 Sept 2026, 03:5078no change
4 Sept 2026, 02:5078no change
4 Sept 2026, 01:5078no change
4 Sept 2026, 00:5078no change
3 Sept 2026, 23:5078no change
3 Sept 2026, 22:5078no change
3 Sept 2026, 21:5078no change
3 Sept 2026, 20:5078no change
3 Sept 2026, 19:5078no change
3 Sept 2026, 18:5078no change
3 Sept 2026, 17:5078no change
3 Sept 2026, 16:5078no change
3 Sept 2026, 15:5078no change
3 Sept 2026, 14:5078no change
3 Sept 2026, 13:5078no change
3 Sept 2026, 12:5078no change
3 Sept 2026, 11:5078no change
3 Sept 2026, 07:5078no change
3 Sept 2026, 06:5078no change
3 Sept 2026, 05:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.