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Climb Keyboard Bobo Tower 2

Climb Keyboard Bobo Tower 2

A Roblox experience owned by Climb Tower Games.

AdventureENTower ClimbHorror/SurvivalASMR

Climb Keyboard Bobo Tower 2 is an adventure experience created on 2026-07-07. It currently has 268 players and 949,959 lifetime visits. The game holds 113,259 favorites and maintains a 60% like percentage. The description highlights climbing mechanics and collectible variants.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Keyboard Bobo Tower 2 Climb to the top and enjoy the satisfying click-clack under your feet with every step... if the Bobo lets you. ❓ Can you reach the top without being eaten? (I don't think so.) Join the group for free BAT! https://www.roblox.com/communities/1031938595 ✨ A collectible known as the Bobo haunts the floors of the tower, endlessly bouncing through every level. Each floor features a different "limited edition" unboxed variant that's obsessed with chasing you down. Run, climb, listen to those keys clack — and don't look back. Tags: Bobo, Scary, Multiplayer, Jumpscare, Survival, Tower, Climb, Keyboard, ASMR, Cursed

Last updated by the developer 21 Aug 2026, 16:16 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
1,115,415
lifetime visits
62%
liked (96 👍 / 59 👎)
145,270
favourites (130.2 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66223144.510 August 2026 — 223 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net -157. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–247 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-157
10 Aug 2026, 16:23223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Boss
1,280 R$
Infinite Taser
368 R$
Golden Carpet
288 R$
Infinite Jetpack
208 R$
VIP
160 R$
Fusion Coil
80 R$
Speed Coil
48 R$
Gravity Coin
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome665,491 · 100.0% win
Survived Bubu · progression437,408 · 100.0% win
Color Bridge · other71,390 · 19.5% win
Secret Code · secret13,169 · 3.3% win
First Win · progression9,948 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

60626114 August 2026 — 60 % liked21 August 2026 — 61 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3862+1
21 Aug 2026, 20:5461+1
14 Aug 2026, 18:3760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.