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Climb Scary Pocong Tower

Climb Scary Pocong Tower

A Roblox experience owned by Scary Tower Games.

HorrorENhorrorclimbingindonesian folklore

Climb Scary Pocong Tower is a horror experience created on 2026-03-21. It currently has 287 players online. The game has accumulated 40,275,984 lifetime visits and 3,140,799 favorites. User engagement shows an 83% like percentage. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Pocong Tower ❓ Can you reach the top without being eaten? (I don't think so.) Join the group for free BAT! https://www.roblox.com/communities/300088521 🛠️ Next Update: ❓ 💡 A restless spirit known as the "Pocong" roams a haunted tower, endlessly climbing up and down its floors. As a player, you must climb the tower, avoid the Pocong, and survive—each level revealing a different Pocong you must escape to win. Tags: Pocong, Horor, Scary, Indonesia, Ghost, Multiplayer, Jumpscare, , Survival, Tower , Climb Scary, Cursed

Last updated by the developer 28 Jul 2026, 20:58 UTC.

80
playing (measured 21 Aug 2026, 20:54 UTC)
40,441,707
lifetime visits
83%
liked (16,400 👍 / 3,423 👎)
3,163,620
favourites (78.2 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

80251165.510 August 2026 — 251 players21 August 2026 — 80 players10 August 202621 August 2026
2 measurements spanning 11 days, net -171. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–277 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5480-171
10 Aug 2026, 14:00251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Boss +
1,599 R$
[INF] Infinite Tasers
459 R$
[FLY] Golden Carpet
359 R$
[INF] Infinite Jetpack
259 R$
[👑] VIP
199 R$
[CLIMB] Grapple Hook
149 R$
[HIDE] Invisibility Cloak
139 R$
[SPEED & JUMP] Fusion Coil
119 R$
[OP] 67 Slap
67 R$
[JUMP] Gravity Coil
59 R$
[FAST] Speed Coil
59 R$
[OP] Default Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,183,679 · 100.0% win
Dirty Tiles · other17,310,415 · 100.0% win
Metal Tiles · collection10,518,493 · 84.8% win
Broken Tiles · other7,083,423 · 67.6% win
Grassy · other3,534,982 · 34.0% win
Dirty Scratches · other2,003,215 · 19.7% win
Raw Floor · other1,063,775 · 8.2% win
End · progression757,913 · 5.9% win
Secret Room · secret188,192 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked23 August 2026 — 83 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:4583no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.