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[UPDATE] M.E.G. Endless Reality

[UPDATE] M.E.G. Endless Reality

A Roblox experience owned by PUG_Games.

HorrorENBackroomsHorrorM.E.G.

[UPDATE] M.E.G. Endless Reality is a horror experience created on 2024-09-18. It has recorded 210,524,208 lifetime visits and 1,025,043 favorites. Currently, 6188 users are playing. The game holds a 93% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

You work as M.E.G. employees who are charged with the duty to enter levels of The Backrooms and complete missions given to you. from guiding a lost traveler to closing No-clip zones. Seems easy right! right? ⚠️WARNING⚠️ This game is in Alpha and may have bugs For the best experience: 🔊 Turn up your volume 📈 Turn on max graphics 🖥️Supports: PC, Mobile, and Console 👍 Like, Follow, and Favorite the game it really helps 🌐Join the Group and The Community Server! Inspired by The Backrooms Wiki and Lethal Company TAGS: Backrooms , Liminal , The Backrooms , M.E.G. , Weirdcore , Horror , Dreamcore , Puzzle , MER

Last updated by the developer 28 Aug 2026, 22:50 UTC.

2,151
playing (measured 4 Sept 2026, 01:50 UTC)
217,332,688
lifetime visits
93%
liked (169,250 👍 / 12,723 👎)
1,047,967
favourites (4.8 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,8116,2694,0402,15110 August 20264 September 2026
316 measurements spanning 24 days, net -3,024. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,142–6,938 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 316
Measured (UTC)PlayersChange
4 Sept 2026, 01:502,151-19
4 Sept 2026, 00:502,170-91
3 Sept 2026, 23:502,261+3
3 Sept 2026, 22:502,258+131
3 Sept 2026, 21:502,127+26
3 Sept 2026, 20:502,101-74
3 Sept 2026, 19:502,175-132
3 Sept 2026, 18:502,307-259
3 Sept 2026, 17:502,566-197
3 Sept 2026, 16:502,763-205
3 Sept 2026, 15:502,968-173
3 Sept 2026, 14:503,141-23
3 Sept 2026, 13:503,164+502
3 Sept 2026, 12:502,662+187
3 Sept 2026, 11:502,475+493
3 Sept 2026, 07:501,982+57
3 Sept 2026, 06:501,925+114
3 Sept 2026, 05:501,811-112
3 Sept 2026, 04:501,923+89
3 Sept 2026, 03:501,834first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote Page 3
250 R$
25 Robux Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to M.E.G. · welcome62,791,556 · 97.1% win
2 Friends are Better then 1! · social45,177,977 · 75.7% win
Welcome Back · welcome36,467,694 · 50.8% win
Erm Actually · other19,887,133 · 37.4% win
Level 94: Motion · progression10,992,084 · 15.4% win
Enigmatic Level: !!! · progression10,796,731 · 14.7% win
Level 37: The Poolrooms · progression10,525,617 · 15.3% win
Level 0: The Lobby · progression9,882,837 · 13.7% win
Level 33: The Dead Mall · progression9,660,324 · 11.5% win
Level =) : FUN! · progression9,508,023 · 12.7% win
Level 283: The Play Place · progression9,468,010 · 12.1% win
Level 188: The Windows · progression9,420,458 · 12.5% win
Level 18: Memories · progression9,342,714 · 13.0% win
Total Darkness · other9,268,105
Enigmatic Level: The END · progression9,093,417 · 13.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
317 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 317
Measured (UTC)% likedChange
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093no change
3 Sept 2026, 06:5093no change
3 Sept 2026, 05:5093no change
3 Sept 2026, 04:5093no change
3 Sept 2026, 03:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.