My Squishy Dumplings
A Roblox experience owned by Crazay Games.
SimulatorENsimulationcollectioncasual
My Squishy Dumplings is a simulator experience created on 2026-04-27. The game currently has 1,044 players. It has accumulated 21,914,176 lifetime visits and 46,038 favorites. The title holds an 89% like percentage. Players engage in buying cases, hatching dumplings, and expanding plots to generate money.
Description (written by the developer; not a statement by this register)
Welcome To My Squishy Dumplings 🥟 💡 How to Play: - Buy Cases 🧺 - Hatch Dumplings 🥟 - Create a Epic Dumpling Plot 🏝️ - Collect Money that your Dumplings generate 💵 - Expand your Plot 🌏 👍 Like the game and Join the Group for more updates ⭐️
Last updated by the developer 4 Sept 2026, 16:56 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 10:50 | 314 | +17 |
| 5 Sept 2026, 09:50 | 297 | -51 |
| 5 Sept 2026, 08:50 | 348 | +34 |
| 5 Sept 2026, 07:50 | 314 | +12 |
| 5 Sept 2026, 06:50 | 302 | -16 |
| 5 Sept 2026, 05:50 | 318 | -35 |
| 5 Sept 2026, 04:50 | 353 | -17 |
| 5 Sept 2026, 03:50 | 370 | +26 |
| 5 Sept 2026, 02:50 | 344 | +14 |
| 5 Sept 2026, 01:50 | 330 | -3 |
| 5 Sept 2026, 00:50 | 333 | +6 |
| 4 Sept 2026, 23:50 | 327 | +1 |
| 4 Sept 2026, 22:50 | 326 | +47 |
| 4 Sept 2026, 21:50 | 279 | -56 |
| 4 Sept 2026, 20:50 | 335 | +32 |
| 4 Sept 2026, 19:50 | 303 | +48 |
| 4 Sept 2026, 18:50 | 255 | -35 |
| 4 Sept 2026, 17:50 | 290 | -18 |
| 4 Sept 2026, 16:50 | 308 | +5 |
| 4 Sept 2026, 15:50 | 303 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 10:50 | 89 | no change |
| 5 Sept 2026, 09:50 | 89 | no change |
| 5 Sept 2026, 08:50 | 89 | no change |
| 5 Sept 2026, 07:50 | 89 | no change |
| 5 Sept 2026, 06:50 | 89 | no change |
| 5 Sept 2026, 05:50 | 89 | no change |
| 5 Sept 2026, 04:50 | 89 | no change |
| 5 Sept 2026, 03:50 | 89 | no change |
| 5 Sept 2026, 02:50 | 89 | no change |
| 5 Sept 2026, 01:50 | 89 | no change |
| 5 Sept 2026, 00:50 | 89 | no change |
| 4 Sept 2026, 23:50 | 89 | no change |
| 4 Sept 2026, 22:50 | 89 | no change |
| 4 Sept 2026, 21:50 | 89 | no change |
| 4 Sept 2026, 20:50 | 89 | no change |
| 4 Sept 2026, 19:50 | 89 | no change |
| 4 Sept 2026, 18:50 | 89 | no change |
| 4 Sept 2026, 17:50 | 89 | no change |
| 4 Sept 2026, 16:50 | 89 | no change |
| 4 Sept 2026, 15:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.