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My Squishy Dumplings

My Squishy Dumplings

A Roblox experience owned by Crazay Games.

SimulatorENsimulationcollectioncasual

My Squishy Dumplings is a simulator experience created on 2026-04-27. The game currently has 1,044 players. It has accumulated 21,914,176 lifetime visits and 46,038 favorites. The title holds an 89% like percentage. Players engage in buying cases, hatching dumplings, and expanding plots to generate money.

Description (written by the developer; not a statement by this register)

Welcome To My Squishy Dumplings 🥟 💡 How to Play: - Buy Cases 🧺 - Hatch Dumplings 🥟 - Create a Epic Dumpling Plot 🏝️ - Collect Money that your Dumplings generate 💵 - Expand your Plot 🌏 👍 Like the game and Join the Group for more updates ⭐️

Last updated by the developer 4 Sept 2026, 16:56 UTC.

97
playing (measured 17 Sept 2026, 07:50 UTC)
23,446,052
lifetime visits
89%
liked (13,930 👍 / 1,684 👎)
49,592
favourites (2.1 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9762135927 August 202617 September 2026
500 measurements spanning 21 days, net -246. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–700 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 07:5097-33
17 Sept 2026, 06:50130-10
17 Sept 2026, 05:50140-29
17 Sept 2026, 04:50169+11
17 Sept 2026, 03:50158-11
17 Sept 2026, 02:50169no change
17 Sept 2026, 01:50169-15
17 Sept 2026, 00:50184-1
16 Sept 2026, 23:50185+8
16 Sept 2026, 22:50177+3
16 Sept 2026, 21:50174-7
16 Sept 2026, 20:50181+22
16 Sept 2026, 19:50159-31
16 Sept 2026, 18:50190+13
16 Sept 2026, 17:50177+16
16 Sept 2026, 16:50161-32
16 Sept 2026, 15:50193-10
16 Sept 2026, 14:50203-19
16 Sept 2026, 13:50222+11
16 Sept 2026, 12:50211first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome... · welcome7,852,667 · 51.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 202622 October 2026
639 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 639
Measured (UTC)% likedChange
22 Oct 2026, 16:3889no change
12 Oct 2026, 16:3789no change
2 Oct 2026, 16:3689no change
22 Sept 2026, 16:3589no change
17 Sept 2026, 07:5089no change
17 Sept 2026, 06:5089no change
17 Sept 2026, 05:5089no change
17 Sept 2026, 04:5089no change
17 Sept 2026, 03:5089no change
17 Sept 2026, 02:5089no change
17 Sept 2026, 01:5089no change
17 Sept 2026, 00:5089no change
16 Sept 2026, 23:5089no change
16 Sept 2026, 22:5089no change
16 Sept 2026, 21:5089no change
16 Sept 2026, 20:5089no change
16 Sept 2026, 19:5089no change
16 Sept 2026, 18:5089no change
16 Sept 2026, 17:5089no change
16 Sept 2026, 16:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.