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My Squishy Dumplings

My Squishy Dumplings

A Roblox experience owned by Crazay Games.

SimulatorENsimulationcollectioncasual

My Squishy Dumplings is a simulator experience created on 2026-04-27. The game currently has 1,044 players. It has accumulated 21,914,176 lifetime visits and 46,038 favorites. The title holds an 89% like percentage. Players engage in buying cases, hatching dumplings, and expanding plots to generate money.

Description (written by the developer; not a statement by this register)

Welcome To My Squishy Dumplings 🥟 💡 How to Play: - Buy Cases 🧺 - Hatch Dumplings 🥟 - Create a Epic Dumpling Plot 🏝️ - Collect Money that your Dumplings generate 💵 - Expand your Plot 🌏 👍 Like the game and Join the Group for more updates ⭐️

Last updated by the developer 4 Sept 2026, 16:56 UTC.

314
playing (measured 5 Sept 2026, 10:50 UTC)
23,057,768
lifetime visits
89%
liked (13,479 👍 / 1,638 👎)
47,896
favourites (2.1 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2351,098666.531410 August 20265 September 2026
349 measurements spanning 26 days, net -784. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 106–1,227 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 349
Measured (UTC)PlayersChange
5 Sept 2026, 10:50314+17
5 Sept 2026, 09:50297-51
5 Sept 2026, 08:50348+34
5 Sept 2026, 07:50314+12
5 Sept 2026, 06:50302-16
5 Sept 2026, 05:50318-35
5 Sept 2026, 04:50353-17
5 Sept 2026, 03:50370+26
5 Sept 2026, 02:50344+14
5 Sept 2026, 01:50330-3
5 Sept 2026, 00:50333+6
4 Sept 2026, 23:50327+1
4 Sept 2026, 22:50326+47
4 Sept 2026, 21:50279-56
4 Sept 2026, 20:50335+32
4 Sept 2026, 19:50303+48
4 Sept 2026, 18:50255-35
4 Sept 2026, 17:50290-18
4 Sept 2026, 16:50308+5
4 Sept 2026, 15:50303first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome... · welcome7,703,384 · 45.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 20265 September 2026
350 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 350
Measured (UTC)% likedChange
5 Sept 2026, 10:5089no change
5 Sept 2026, 09:5089no change
5 Sept 2026, 08:5089no change
5 Sept 2026, 07:5089no change
5 Sept 2026, 06:5089no change
5 Sept 2026, 05:5089no change
5 Sept 2026, 04:5089no change
5 Sept 2026, 03:5089no change
5 Sept 2026, 02:5089no change
5 Sept 2026, 01:5089no change
5 Sept 2026, 00:5089no change
4 Sept 2026, 23:5089no change
4 Sept 2026, 22:5089no change
4 Sept 2026, 21:5089no change
4 Sept 2026, 20:5089no change
4 Sept 2026, 19:5089no change
4 Sept 2026, 18:5089no change
4 Sept 2026, 17:5089no change
4 Sept 2026, 16:5089no change
4 Sept 2026, 15:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.