Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Cross the Lava for Brainrot 🌋

[UPD] Cross the Lava for Brainrot 🌋

A Roblox experience owned by CatchCash Games.

TycoonENidleobstacle avoidancememe culture

Cross the Lava for Brainrot is a tycoon experience created on 2026-04-28. The game has recorded 1,467,647 lifetime visits and currently has 150 players. It holds 5,662 favorites and maintains a 97% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Cross the Lava for Brainrot! Run fast and grab Brainrots! 🏃 Dont stay too long on the Lava! 🌋 Stay alive and collect many Brainrots! ⚡ Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Upgrade your Brainrots to get more money! 💸 Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group 👍

Last updated by the developer 21 Aug 2026, 13:28 UTC.

45
playing (measured 21 Aug 2026, 20:54 UTC)
1,528,579
lifetime visits
97%
liked (7,466 👍 / 210 👎)
5,662
favourites (3.7 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

45735910 August 2026 — 73 players21 August 2026 — 45 players10 August 202621 August 2026
2 measurements spanning 11 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–77 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5445-28
10 Aug 2026, 17:0373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet [OP]
599 R$
V.I.P
199 R$
Rainbow Coil
119 R$
[Permanent] 2x Cash
99 R$
PRO Pack
49 R$
[SALE] Starter Pack
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome567,374

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5497no change
14 Aug 2026, 12:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.