Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hoverboard for Brainrots!

Hoverboard for Brainrots!

A Roblox experience owned by 100M CCU.

SimulatorENbrainrothoverboardidle/tycoon

Hoverboard for Brainrots! is a simulator experience created on 2026-04-21. It has recorded 3,369,490 lifetime visits and 424,108 favorites. Currently, 132 users are playing. The experience holds a 98% like percentage. Players use hoverboards to reach brainrots and earn cash.

Description (written by the developer; not a statement by this register)

Welcome to Hoverboard For Brainrots! 🛹 1. Use your Hoverboard to reach OP Brainrots! 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring brainrots back to your Base to earn Cash! 💵 4. Upgrade your speed and jump to get further! Don’t forget to hit the thumbs up! 👍 💤 Your Brainrots earns Cash offline!

Last updated by the developer 16 May 2026, 03:45 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
3,438,957
lifetime visits
98%
liked (18,446 👍 / 403 👎)
486,161
favourites (141.4 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

831159910 August 2026 — 115 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–120 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-32
10 Aug 2026, 16:51115first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0898no change
13 Oct 2026, 05:0898no change
3 Oct 2026, 05:0798no change
23 Sept 2026, 05:0798no change
13 Sept 2026, 05:0698no change
3 Sept 2026, 05:0698no change
24 Aug 2026, 05:0698no change
21 Aug 2026, 20:5498no change
14 Aug 2026, 05:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.