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Hoverboard for Brainrots!

Hoverboard for Brainrots!

A Roblox experience owned by 100M CCU.

SimulatorENbrainrothoverboardidle/tycoon

Hoverboard for Brainrots! is a simulator experience created on 2026-04-21. It has recorded 3,369,490 lifetime visits and 424,108 favorites. Currently, 132 users are playing. The experience holds a 98% like percentage. Players use hoverboards to reach brainrots and earn cash.

Description (written by the developer; not a statement by this register)

Welcome to Hoverboard For Brainrots! 🛹 1. Use your Hoverboard to reach OP Brainrots! 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring brainrots back to your Base to earn Cash! 💵 4. Upgrade your speed and jump to get further! Don’t forget to hit the thumbs up! 👍 💤 Your Brainrots earns Cash offline!

Last updated by the developer 16 May 2026, 03:45 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
3,438,957
lifetime visits
98%
liked (16,457 👍 / 366 👎)
424,108
favourites (123.3 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

831159910 August 2026 — 115 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–120 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-32
10 Aug 2026, 16:51115first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked14 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5498no change
14 Aug 2026, 05:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.