[UPDATE]Egoisto Battlegrounds
A Roblox experience owned by Dev.Today.
Fighting & PvPENAnime CrossoverFightingRandomized Rewards
[UPDATE]Egoisto Battlegrounds is a fighting-pvp experience created on 2026-04-29. It records 556,587 lifetime visits and 74 concurrent players. The title holds 1,399 favorites and maintains a 69% like percentage. The description notes support for PC, Mobile, and Console platforms, alongside specific keybinds for combat mechanics and randomized reward systems.
Description (written by the developer; not a statement by this register)
🎮 SUPPORTED PLATFORMS Jump into the game from PC, Mobile, or Console. Enjoying the experience? Leaving a like and adding the game to your favorites helps support upcoming updates! ⭐ 🖥️ KEYBINDS • Left Click — Basic Attack • F — Guard / Block • Q — Quick Dash • Q while knocked down — Recover / Escape Ragdoll • Press W twice — Sprint • G — Enter Ultimate Mode • B — View Emotes ✨ ANIMATION AND EFFECT CREDITS Special thanks to: • Yielding Arts • KJ Games Ayo 🎲 REWARD INFORMATION This game includes randomized rewards (emotes and spins). All items have an equal chance of being obtained. No duplicates are possible. Tags: KJ, GOJO, JK, TSB, Battlegrounds, Garou, Chara, CosmicGarou, Okarun, Turbokun, JJK, Saitama, Sukuna, Kratos, Frozen, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, kjct, tsb, JJK, Jujutsu,
Last updated by the developer 10 Aug 2026, 22:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:16 | 40 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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