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SuperNatural Mayhem [SOON]

SuperNatural Mayhem [SOON]

A Roblox experience owned by Nexus's193 Studio.

Fighting & PvPENbattlegroundsfightingfan-made

SuperNatural Mayhem [SOON] is a fighting-pvp Roblox experience created on 2026-03-11. The game currently has 33 players online. It has accumulated 1,204,898 lifetime visits and 4,336 favorites. The title holds a 70% like percentage. Controls include sprinting, dashing, blocking, attacking, and using ultimates. The project is described as fan-made and inspired by battlegrounds-style games.

Description (written by the developer; not a statement by this register)

welcome boi, 📱💻🎮 Play on any device - console, PC, mobile. ⭐ Like and favorite the game for more updates. - - - - CONTROLS - - - - W - Sprint / Enable run from setting Q - Dash / Evade F - Block / Guard Left Click - Punch / Attack G - Ultimate B - Emote / Gesture - - - - CREDITS - - - - Music: Mili (@ProjectMili) Micah McGonigal, ULB, UTL OST Inspired by battlegrounds-style games Animations by talented creators - - - - - NOTE TO PLAYERS - - - - - • This is a fan-made project for entertainment • All players have equal access to gameplay • No special privileges are granted • Focus on enjoying the core combat experience - - - - - IGNORE - - - - - Tags: KJ, JK, KUYJUY, V, WJ, JP, 20-20-20 dropkick, 1000 bottlekick, russian kick, tsb, tsbg, bgm, battleground mania, the strongest battleground, emotes, Cosmetics, fighting, battlegrounds. THANK TO VOL FOR ASSETS ACCESS THIS IS THE REAL GAME ANY COPIES GETTING DMCA SOON. THANKS TO LOUIE, HELIX, RYOK, AXEL FOR THESE AWESOME DEVS.

Last updated by the developer 11 Aug 2026, 04:21 UTC.

33
playing (measured 11 Aug 2026, 12:38 UTC)
1,204,898
lifetime visits
70%
liked (816 👍 / 358 👎)
4,485
favourites (3.7 per 1k visits)
11 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:3825first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Plus
499 R$
Early Access
299 R$
VFX Color
199 R$
Awakening Outfit
199 R$
Kill Sound
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome45,142 · 0.00% win
Nexus BOSS DROP15,036 · 2.6% win
Meet Co-owner! · other1,681 · 0.60% win
egg_room · collection1,249 · 3.2% win
HAZY BOSS DROP · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1570no change
24 Aug 2026, 14:1570no change
14 Aug 2026, 14:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.